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Kirkpatrick, Graeme - Computer Games and the Social Imaginary, e-bok

Computer Games and the Social Imaginary

Kirkpatrick, Graeme


In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age.
Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games

Chamoux, Jean-Pierre - The Digital Era 2: Political Economy Revisited, e-bok

The Digital Era 2: Political Economy Revisited

Chamoux, Jean-Pierre


Today, electronics shape our everyday objects with the widespread integration of chips; from computers and telephones to keys, games and white goods. Data, software and computation structure our behavior and the organization of our lives. Everything is translated into

Andro, Mathieu - Digital Libraries and Crowdsourcing, e-bok

Digital Libraries and Crowdsourcing

Andro, Mathieu


These internet users can be volunteers or paid, work consciously, unconsciously or in the form of games. They can provide the workforce, skills, knowledge or financial resources that libraries need in order to achieve unimaginable goals.

Willoughby, Teena - Children's Learning in a Digital World, e-bok

Children's Learning in a Digital World

Willoughby, Teena


Children's Learning in a Digital World presents exciting and challenging new ideas from international scholars on the impact of computers, the Internet, and video games on children's learning.
Features exciting new research which reassesses the threats

Fuller, Matthew - How To Be a Geek: Essays on the Culture of Software, e-bok

How To Be a Geek: Essays on the Culture of Software

Fuller, Matthew


In this innovative new book, software studies theorist Matthew Fuller examines how the introduction and expansion of computational systems into areas ranging from urban planning and state surveillance to games and voting systems are transforming our understanding of

Galloway, Alexander R. - The Interface Effect, e-bok

The Interface Effect

Galloway, Alexander R.

Från 22,35€

Grounded in philosophy and cultural theory and driven by close readings of video games, software, television, painting, and other images, Galloway seeks to explain the logic of digital culture through an analysis of its most emblematic

Rushby, Nick - Wiley Handbook of Learning Technology, e-bok

Wiley Handbook of Learning Technology

Rushby, Nick


The Wiley Handbook of Learning Technology is an authoritative and up-to-date survey of the fast-growing field of learning technology, from its foundational theories and practices to its challenges, trends, and future developments.
Offers an examination…

Jin, Dal Yong - Mobile Gaming in Asia, e-bok

Mobile Gaming in Asia

Jin, Dal Yong


The Emergence of Asian Mobile Games: Definitions, Industries, and Trajectories
Dal Yong Jin
2. Games of Being Mobile: The Unruly Rise of Mobile Gaming in Japan
Larissa Hjorth, Ingrid Richardson
3. The Asian Mobile Gaming Marketplace: Context, Opportunities