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Jin, Dal Yong - Mobile Gaming in Asia, e-bok

Mobile Gaming in Asia

Jin, Dal Yong

109,10€

The Asian Mobile Gaming Marketplace: Context, Opportunities and Barriers
Michael Borowy
Part II. Mobile Game Politics and Digital Economy
4. Mobile Game Regulation in South Korea: A Case Study of the Shutdown Law
Yoonmo Sang, Sora Park, Hogeun

Aslinger, Ben - Gaming Globally, e-bok

Gaming Globally

Aslinger, Ben

94,45€

Playing at Being Social: A Cross-Generational Case Study of Social Gaming in Shanghai, China
Larissa Hjorth, Michael Arnold
10. Unintended Travel: ROM Hackers and Fan Translations of Japanese Video Games
Mia Consalvo
Part III. Localization
11. Equip

Kallay, Jasmina - Gaming Film, e-bok

Gaming Film

Kallay, Jasmina

85,85€

Table of contents
1. Introduction
Jasmina Kallay
2. Is This a Game or Is This Reality?
Jasmina Kallay
3. Narrative Architecture: Databases, Labyrinths and Stories that Won’t End
Jasmina Kallay
4. New Spatial/Visual Configurations

Gee, James Paul - Women and Gaming, e-bok

Women and Gaming

Gee, James Paul

45,35€

Table of contents
1. Introduction
James Paul Gee, Elisabeth R. Hayes
2. Video Games and Twenty-First-Century Skills
James Paul Gee, Elisabeth R. Hayes
3. The Nickel and Dimed Challenge
James Paul Gee, Elisabeth R. Hayes
4. A…

Arai, Kiyoshi - Gaming, Simulations, and Society, e-bok

Gaming, Simulations, and Society

Arai, Kiyoshi

146,25€

Toward a New Science of Simulation and Gaming: ISAGA and the Identity Problem of Simulation and Gaming as an Academic Discipline
Rei Shiratori
Part I.Social Sciences and Simulation and Gaming
2. The Game of “Forming

Kaneda, Toshiyuki - Simulation and Gaming in the Network Society, e-bok

Simulation and Gaming in the Network Society

Kaneda, Toshiyuki

177,30€

Simulation and Gaming in Virtual Language Learning Literacy
Amparo García-Carbonell, Penny MacDonald, Carmen Pérez-Sabater, Begoña Montero-Fleta
9. Comparing Live-Action and Computer-Mediated Educational Games for Engineering Studies
Alexey Fedoseev
10.

Avery, Matt - Brands & Gaming, e-bok

Brands & Gaming

Avery, Matt

67,45€

Table of contents
1. Are you ready to play?
David Nichols, Tom Farrand, Tom Rowley, Matt Avery
2. Scoping the map
David Nichols, Tom Farrand, Tom Rowley, Matt Avery
3. Target identified… deploy weapons
David Nichols, Tom Farrand,…

Viren, Matti - Gaming in the New Market Environment, e-bok

Gaming in the New Market Environment

Viren, Matti

128,75€

Table of contents
1. Introduction
Matti Viren
2. When Welfare Economics and Gambling Studies Collide
Lisa Farrell
3. Demand Issues in the Market for Lotto and Similar Games
David Forrest
4. Lottery Design Lessons from the Dismal…

Hjorth, Larissa - Gaming in Social, Locative, and Mobile Media, e-bok

Gaming in Social, Locative, and Mobile Media

Hjorth, Larissa

85,85€

Table of contents
1. Introduction
1. Introduction
Larissa Hjorth, Ingrid Richardson
Section I. Mobile Media Games
2. The Histories of Mobile Media and Mobile Gaming
Larissa Hjorth, Ingrid Richardson
3. Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming
Larissa Hjorth, Ingrid Richardson
4.