Arai, Kiyoshi
Gaming, Simulations, and Society
1. Toward a New Science of Simulation and Gaming: ISAGA and the Identity Problem of Simulation and Gaming as an Academic Discipline
Rei Shiratori
Part I.Social Sciences and Simulation and Gaming
2. The Game of “Forming a Coalition Government”
Masayoshi Kuboya, Satoshi Kimura
3. Environmental Commons Game: Is the Free Rider a “Bad Apple”?
Susumu Ohnuma
4. Use of Gaming for Training Emergency Headquarters in Responding to Earthquake Damage: VEQRES/SAITAI—Virtual Earthquake RESponses—
Hideki Kaji, Katumi Matsumura, Toshiyuki Kaneda, Hidehiko Kanegae, Kenichi Ishibashi, Mari Yahagi, Jun Mihira
5. The Urban Network Game: A Simulation of the Future of Joint City Interests
Igor Mayer, Martijn Leijten, Linda Carton, Martin Jong, Richard Scalzo, Ed Dammers, Femke Verwest
6. A Report of U-Mart Experiments by Human Agents
Kazuhisa Taniguchi, Yoshihiro Nakajima, Fumihiko Hashimoto
7. Price Competition Between Middlemen: An Experimental Study
Kazuhito Ogawa, Kouhei Iyori, Sobei H. Oda
Part II.Social Relevancies in Simulation and Gaming
8. Facilitation in Communication: Toward a Study of an Educational Gaming Simulation
Fumitoshi Kato
9. The Features and Roles of Simulation Software in the Classroom
Kanji Akahori
10. Instructional Activities Game: A Tool for Teacher Training and Research into Teaching
Toshiki Matsuda
11. Prefrontal Cortex Deactivation During Video Game Play
Goh Matsuda, Kazuo Hiraki
12. The Quantity and Context of Video Game Violence in Japan: Toward Creating an Ethical Standard
Akiko Shibuya, Akira Sakamoto
13. Background and Current Status of Learning Games in the Field of Japanese School Education
Haruo Kamijo
14.
Atsuko Arai, Takao Terano
Part III.Strategies and Policy Exercise
15. Simulations and Social Responsibility: Why Should We Bother?
Ivo Wenzler
16. Motivation Styles to Speak Out, Decision Rules, and Group Size as Determinants of Group Decision Making: Simulation of Meetings
Nireka Adachi, Masayori Ishikawa, Koichi E. Okamoto
17. Openness: A Key to Good Team Performance
Minako Fujiie, Sigehisa Tsuchiya, Akira Tanabe, Koichi Sekimizu
18. A Business Game with Social Consequences
Joseph Wolfe
Part IV.Designs and Tools of Simulation and Gaming
19. An Evaluation of Role-Playing Gaming on Reformation Toward Sustainable Rural Society: How to Awaken a Regional Context in Citizens
Shinobu Kitani, Kiyoshi Arai, Tadashi Hasebe, Noriaki Nomura, Fumihiro Nakano
20. Congruent Facilitation of Simulations and Games
Elyssebeth Leigh, Laraine Spindler
21. The Loss of Concentration by the Effects of the Timing of Commercial Breaks
Noriko Nagata, Sanae H. Wake, Mieko Ohsuga, Seiji Inokuchi
22. Utilization of Neural Networks and Genetic Algorithms to Make Game Playing More Exciting
Norio Baba, Wang Shuqin
23. Effective Learning Through Gaming Simulation Design
Willy C. Kriz, Matthias Puschert, Angelika Dufter-Weis, Juliane Karl
24. For the Knowledge Society: How to Involve Human Resources in Gaming
Arata Ichikawa, Mieko Nakamura
Part V.Paradigms in Simulation and Gaming
25. Social Contributions and Responsibilities of Simulation and Gaming: Thoughts on the Retirement of Gaming Simulations
Cathy S. Greenblat
26. Enhancing Policy Development Through Actor-Based Simulation
Jan Klabbers
27. Complex Project Management and Gaming Simulation Methodology: Enriching Interfaces Between the Mission and Performance
Shigenobu Ohara, Kiyoshi Arai
28. Possibilities and Prospects of On-Line Games in Asia
Koichi Hosoi
29. Information Technology Policy and Culture in France
Nagisa Yokoyama
30. Agent-Based Simulation of Alliance of Automobile Enterprises
Shigemasa Suganuma, Nam Huynh, Yoshiteru Nakamori, Jian Chen
DRM-restrictions
Printing: not available
Clipboard copying: not available
Nyckelord: SOCIAL SCIENCE / General SOC000000
- Författare
- Arai, Kiyoshi
- Kato, Fumitoshi
- Shiratori, Rei
- Utgivare
- Springer
- Utgivningsår
- 2005
- Språk
- en
- Utgåva
- 1
- Kategori
- Samhälle
- Format
- E-bok
- eISBN (PDF)
- 9784431267973