Lee, Newton
Emotion in Video Game Soundtracking
1. Welcome and Introduction from the Editors
Duncan Williams, Newton Lee
2. An Overview of Emotion as a Parameter in Music, Definitions, and Historical Approaches
Duncan Williams
3. Emotion in Speech, Singing, and Sound Effects
Duncan Williams
4. Affectively-Driven Algorithmic Composition (AAC)
Duncan Williams
5. An Auto-Ethnographic Approach to Creating the Emotional Content of Horror Game Soundtracking
David Bessell
6. Brain Computer Music Interfacing (BCMI)
Duncan Williams
7. When the Soundtrack Is the Game: From Audio-Games to Gaming the Music
Alexis Kirke
8. Motion Controllers, Sound, and Music in Video Games: State of the Art and Research Perspectives
Federico Visi, Frithjof Faasch
9. Repurposing Music According to Individual Preferences for Personalized Soundtracks
Duncan Williams
10. Sounding the Story: Music in Videogame Cutscenes
Giles Hooper
11. The Impact of Multichannel Game Audio on the Quality and Enjoyment of Player Experience
Joe Rees-Jones, Damian T. Murphy
12. Concluding Remarks
Duncan Williams, Newton Lee
Nyckelord: Computer Science, User Interfaces and Human Computer Interaction, Media Design, Game Development, Music, Mathematics in Music
- Utgivare
- Lee, Newton
- Williams, Duncan
- Utgivare
- Springer
- Utgivningsår
- 2018
- Språk
- en
- Utgåva
- 1
- Serie
- International Series on Computer Entertainment and Media Technology
- Sidantal
- 10 sidor
- Kategori
- Datateknik, Datakommunikation
- Format
- E-bok
- eISBN (PDF)
- 9783319722726
- Tryckt ISBN
- 978-3-319-72271-9