Adler, Aaron
Frontiers in Pen and Touch
Part I. Introductions and Welcome
1. Introduction: Frontiers in Pen and Touch Research
Tracy Hammond, Aaron Adler, Manoj Prasad, Anna Stepanova
Part II. Math For All: Elementary Math
2. Classroom Learning Partner: Pen-Based Software for Creating and Sharing Visual Representations
Kimberle Koile, Andee Rubin, Steven Chapman, Lily Ko
3. Machine Analysis of Array Skip Counting in Elementary Math
Kimberle Koile, Andee Rubin, Steven Chapman
4. TouchCounts and Gesture Design
Nicholas Jackiw, Nathalie Sinclair
Part III. Math For All: High School and College Math
5. Sketch Based Interaction Techniques for Chart Creation and Manipulation
Andrés N. Vargas González, Eugene M. Taranta, Joseph J. LaViola
6. Digitizing Mathematical Symbolism Through Pen and Touch Technology: A Beginning Taxonomy of Affordances for Learner Flow in Mathematics
Eric Hamilton
7. Sketching Graphs in a Calculus MOOC: Preliminary Results
Jennifer French, Martin A. Segado, Phillip Z. Ai
Part IV. Personalized Feedback and Sketching in Science and Engineering
8. Tablet PC Goal-Directed Practice Coupled with Real-Time Targeted Feedback Enhances Food Chemistry Learning
Enrique Palou, Judith V. Gutierrez Cuba, Nelly Ramirez-Corona, Aurelio Lopez-Malo
9. Score Improvement Distribution When Using Sketch Recognition Software (Mechanix) as a Tutor: Assessment of a High School Classroom Pilot
Randy Brooks, Jung In Koh, Seth Polsley, Tracy Hammond
10. DCSR: A Digital Circuit Sketch Recognition System for Education
Shuo Ma, Yongbin Sun, Pengchen Lyu, Seth Polsley, Tracy Hammond
11. An Intelligent Sketching Interface for Education Using Geographic Information Systems
Aqib Niaz Bhat, Girish Kasiviswanathan, Christy Maria Mathew, Seth Polsley, Erik Prout, Daniel W. Goldberg, Tracy Hammond
Part V. Increasing Liberal Arts Engagement and Learning with Sketch
12. Insights from Exploration of Engaging Technologies to Teach Reading and Writing: Story Baker
Michel Pahud
13. A Multilingual Sketch-Based Sudoku Game with Real-Time Recognition
Caio D. D. Monteiro, Meenakshi Narayanan, Seth Polsley, Tracy Hammond
Part VI. Let’s Collaborate
14. NuSys: Collaborative Insight Extraction on Shared Workspaces
Philipp Eichmann
15. Collaborative Spaces: One Note in the Middle School Classroom
Sara Mata
Part VII. Domain Independent Educational Tools
16. Design Considerations for a Large Display Touch Application in Informal Education
Lucy Van Kleunen, Trent Green, Miranda Chao, Tiffany Citra, Carlene Niguidula
17. DataSketch: A Tool to Turn Student Sketches into Data-Driven Visualizations
Michelle Hoda Wilkerson
18. A Survey Based Study on Personalizing Student Learning Using MyEduDecks Application
Samuel Lawrence Cohen, Parv Shrivastava, Nicholas Wilke, Aileen Owens, Matt Antantis, Prateek Jukalkar, Ashumi Rokadia, Vinay Pedapati
Part VIII. Panels and Keynotes
19. CPTTE Education Panel: Education in Transition
Jonathan Grudin, Calvin Armstrong, Robert Baker, Eric Hamilton, Mark Payton
20. CPTTE Research Panel: Frontiers in Pen & Touch Research
Andy van Dam, Bill Buxton, Tracy Hammond, Kimberle Koile, Thomas Stahovich
21. Learning Through the Lens of Sketch
Tracy Hammond
Nyckelord: Computer Science, User Interfaces and Human Computer Interaction, Educational Technology, Artificial Intelligence (incl. Robotics), Science Education, Document Preparation and Text Processing
- Utgivare
- Adler, Aaron
- Hammond, Tracy
- Prasad, Manoj
- Utgivare
- Springer
- Utgivningsår
- 2017
- Språk
- en
- Utgåva
- 1
- Serie
- Human–Computer Interaction Series
- Sidantal
- 16 sidor
- Kategori
- Datateknik, Datakommunikation
- Format
- E-bok
- eISBN (PDF)
- 9783319642390
- Tryckt ISBN
- 978-3-319-64238-3