Burton, John
Gamification in Learning and Education
1. Beginning of Journey
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
2. Engagement and Fun
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
3. What Is a Game?
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
4. What is Gamification in Learning and Education?
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
5. Theories for Gamification in Learning and Education
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
6. Students’ Perception of Gamification in Learning and Education
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
7. Gamification Framework
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
8. Gamification Strategy
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
9. Legal and Ethical Issues
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
10. Gamification Cases in Education
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
11. Gamification Cases in STEM Education
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
12. Gamification Cases in Liberal Arts and Social Science Education
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
13. Gamify Your Instruction
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
Nyckelord: Education, Educational Technology, Learning & Instruction
- Författare
- Burton, John
- Kim, Sangkyun
- Lockee, Barbara
- Song, Kibong
- Utgivare
- Springer
- Utgivningsår
- 2018
- Språk
- en
- Utgåva
- 1
- Serie
- Advances in Game-Based Learning
- Sidantal
- 14 sidor
- Kategori
- Fostran, undervisning
- Format
- E-bok
- eISBN (PDF)
- 9783319472836
- Tryckt ISBN
- 978-3-319-47282-9