Merrick, Kathryn E.
Computational Models of Motivation for Game-Playing Agents
Part I. Game Playing in Virtual Worlds by Humans and Agents
1. From Player Types to Motivation
Kathryn E. Merrick
2. Computational Models of Achievement, Affiliation and Power Motivation
Kathryn E. Merrick
3. Game-Playing Agents and Non-player Characters
Kathryn E. Merrick
Part II. Comparing Human and Artificial Motives
4. Achievement Motivation
Kathryn E. Merrick
5. Profiles of Achievement, Affiliation and Power Motivation
Kathryn E. Merrick
Part III. Game Scenarios for Motivated Agents
6. Enemies
Kathryn E. Merrick
7. Pets and Partner Characters
Kathryn E. Merrick
8. Support Characters
Kathryn E. Merrick
Part IV. Evolution and the Future of Motivated Agents
9. Evolution of Motivated Agents
Kathryn E. Merrick
10. Conclusion and Future
Kathryn E. Merrick
Nyckelord: Computer Science, Artificial Intelligence (incl. Robotics), Computational Intelligence, Data Mining and Knowledge Discovery
- Författare
- Merrick, Kathryn E.
- Utgivare
- Springer
- Utgivningsår
- 2016
- Språk
- en
- Utgåva
- 1
- Sidantal
- 17 sidor
- Kategori
- Datateknik, Datakommunikation
- Format
- E-bok
- eISBN (PDF)
- 9783319334592
- Tryckt ISBN
- 978-3-319-33457-8