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Merrick, Kathryn E.

Computational Models of Motivation for Game-Playing Agents

Merrick, Kathryn E. - Computational Models of Motivation for Game-Playing Agents, e-bok

115,95€

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ISBN: 9783319334592
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Table of contents

Part I. Game Playing in Virtual Worlds by Humans and Agents

1. From Player Types to Motivation
Kathryn E. Merrick

2. Computational Models of Achievement, Affiliation and Power Motivation
Kathryn E. Merrick

3. Game-Playing Agents and Non-player Characters
Kathryn E. Merrick

Part II. Comparing Human and Artificial Motives

4. Achievement Motivation
Kathryn E. Merrick

5. Profiles of Achievement, Affiliation and Power Motivation
Kathryn E. Merrick

Part III. Game Scenarios for Motivated Agents

6. Enemies
Kathryn E. Merrick

7. Pets and Partner Characters
Kathryn E. Merrick

8. Support Characters
Kathryn E. Merrick

Part IV. Evolution and the Future of Motivated Agents

9. Evolution of Motivated Agents
Kathryn E. Merrick

10. Conclusion and Future
Kathryn E. Merrick

Nyckelord: Computer Science, Artificial Intelligence (incl. Robotics), Computational Intelligence, Data Mining and Knowledge Discovery

Författare
Utgivare
Springer
Utgivningsår
2016
Språk
en
Utgåva
1
Sidantal
17 sidor
Kategori
Datateknik, Datakommunikation
Format
E-bok
eISBN (PDF)
9783319334592
Tryckt ISBN
978-3-319-33457-8

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