Kopra, Andy
Writing mental ray® Shaders
1. Introduction
Part 1. Structure
2. The structure of the scene
3. The structure of a shader
4. Shaders in the scene
Part 2. Color
5. A single color
6. Color from orientation
7. Color from position
8. The transparency of a surface
9. Color from functions
10. The color of edges
Part 3. Light
11. Lights
12. Light on a surface
13. Shadows
14. Reflection
15. Refraction
16. Light from other surfaces
Part 4. Shape
17. Modifying surface geometry
18. Modifying surface orientation
19. Creating geometric objects
20. Modeling hair
Part 5. Space
21. The environment of the scene
22. A visible atmosphere
23. Volumetric effects
Part 6. Image
24. Changing the lens
25. Rendering image components
26. Modifying the final image
Nyckelord: Computer Science, Computer Graphics, Computer-Aided Engineering (CAD, CAE) and Design, Computer Appl. in Arts and Humanities, Media Design
- Författare
- Kopra, Andy
- Utgivare
- Springer
- Utgivningsår
- 2008
- Språk
- en
- Utgåva
- 1
- Serie
- mental ray® Handbooks
- Sidantal
- 649 sidor
- Kategori
- Datateknik, Datakommunikation
- Format
- E-bok
- eISBN (PDF)
- 9783211489659