Guide to Graphics Software Tools
2. Objects and Models
Jim X. Chen
3. Transformation and Viewing
Jim X. Chen
4. Color and Lighting
Jim X. Chen
5. Blending and Texture Mapping
Jim X. Chen
6. OpenGL Programming in Java: JOGL
Jim X. Chen
7. Curved Models
Jim X. Chen
8. Vertex Shading, Pixel Shading, and Parallel Processing
Jim X. Chen
9. Programming in Java3D
Jim X. Chen
10. OpenGL Shading Language
Jim X. Chen
11. Direct3D Shader Programming
Jim X. Chen
12. Advanced Topics
Jim X. Chen
13. Low-Level Graphics Libraries
Jim X. Chen
14. Visualization
Jim X. Chen
15. Modeling and Rendering
Jim X. Chen
16. Animation and Simulation
Jim X. Chen
17. Virtual Reality
Jim X. Chen
18. Web3D Tools and Networked Environment
Jim X. Chen
19. 3D File Formats
Jim X. Chen
Nyckelord: COMPUTERS / Computer Science COM014000
- Utgivare
- Springer
- Utgivningsår
- 2009
- Språk
- en
- Utgåva
- 1
- Kategori
- Datateknik, Datakommunikation
- Format
- E-bok
- eISBN (PDF)
- 9781848009011