Gill, Satinder
Cognition, Communication and Interaction
Part I. Communication and Interaction
1. Knowledge as Embodied Performance
Satinder P. Gill
2. Cognitive Technology - Technological Cognition
Jacob L. Mey
3. Knowledge in co-action: social intelligence in collaborative design activity
Satinder P. Gill, Jan Borchers
4. Degrees of engagement in interactive workspaces
Renate Fruchter
5. The nature of virtual communities
Daniel Memmi
6. ‘Use’ Discourses in System Development: Can Communication Be Improved?
Carl Martin Allwood, David Hakken
7. A Pattern Approach to Interaction Design
Jan O. Borchers
8. CSCW Design Reconceptualised Through Science Studies
Casper Bruun Jensen
9. Designing for Work Place Learning
Thomas Binder
10. The narrative aspect of scenario building - How story telling may give people a memory of the future
Lauge Baungaard Rasmussen
11. Narration, discourse and dialogue: issues in the management of inter-cultural innovation
Parthasarathi Banerjee
12. Rethinking the Interaction Architecture
Karamjit S. Gill
13. Towards a General Theory of the Artificial
Massimo Negrotti
Part II. Knowledge and Cognition
14. The Socratic and Platonic Basis of Cognitivism
Hubert L. Dreyfus
15. Cockpit Cognition: Education, the Military and Cognitive Engineering
Douglas D. Noble
16. Two Legs, Thing Using and Talking: The Origins of the Creative Engineering Mind
F.T. Evans
17. Rule Following and Tacit Knowledge
Kjell S Johannessen
18. Seeing and Seeing-AS
BR Tilghman
19. The Practice of the Use of Computers
Bo Göranzon
20. The Contribution of Tacit Knowledge to Innovation
Jacqueline Senker
21. The Nurse As An Engineer
Ingela Josefson
22. The Role of “Craft Language” in Learning “Waza”
Kumiko Ikuta
23. Building a pedagogy around action and emotion: experiences of Blind Opera of Kolkata
Biswatosh Saha, Shubhashis Gangopadhyay
Part III. Aesthetics, Ethics, and Design
24. Ethics and Intellectual Structures
Howard Rosenbrock
25. Organisational Spaces and Intelligent Machines: A Metaphorical Approach to Ethics
Luis Montaño Hirose
26. On Human-Machine Symbiosis
Mike Cooley
27. What Goes on When a Designer Thinks?
Gustaf Östberg
28. Multimedia Archiving of Technological Change in a Traditional Creative Industry: A Case Study of the Dhokra Artisans of Bankura, West Bengal
David Smith, Rajesh Kochhar
29. Databases are Us
Victoria Vesna
30. Leonardo’s choice: the ethics of artists working with genetic technologies
Carol Gigliotti
31. Poetics of performative space
Sha Xin Wei
32. Ethics is Fragile, Goodness is Not
Fernando Leal
Nyckelord: Computer Science, User Interfaces and Human Computer Interaction, Computing Methodologies, Information Systems Applications (incl.Internet), Computers and Society, Computer Appl. in Social and Behavioral Sciences, Simulation and Modeling
- Författare
- Gill, Satinder
- Utgivare
- Springer
- Utgivningsår
- 2008
- Språk
- en
- Utgåva
- 1
- Serie
- Human-Computer Interaction Series
- Sidantal
- 614 sidor
- Kategori
- Datateknik, Datakommunikation
- Format
- E-bok
- eISBN (PDF)
- 9781846289279