Evans, David C.
Bottlenecks
Part I. The Bottlenecks of Attention
1. Foveal Acuity
David C. Evans
2. Task Orientation
David C. Evans
3. Attentional Focus
David C. Evans
4. Gestalt Perception
David C. Evans
Part II. The Bottlenecks of Perception
5. Depth Perception
David C. Evans
6. Motion Perception
David C. Evans
Part III. The Bottlenecks of Memory
7. Working Memory
David C. Evans
8. Signal Detection
David C. Evans
9. Long-Term Memory
David C. Evans
10. Encoding and Retrieval
David C. Evans
Part IV. The Bottlenecks of Disposition
11. Personality
David C. Evans
12. Developmental Stages
David C. Evans
13. Needs
David C. Evans
14. Fun
David C. Evans
Part V. The Bottlenecks of Motivation
15. Schedules of Reinforcement
David C. Evans
16. Escalating Commitment
David C. Evans
17. Approach Avoidance
David C. Evans
18. Routes to Persuasion
David C. Evans
Part VI. The Bottlenecks of Social Influence
19. Social Capital
David C. Evans
20. Group Polarization
David C. Evans
21. Social Influence
David C. Evans
Part VII. Receptivity
22. Receptivity Thresholds
David C. Evans
23. Six Degrees of Recommendation
David C. Evans
Nyckelord: Computer Science, User Interfaces and Human Computer Interaction, Applied Psychology, Computer Appl. in Social and Behavioral Sciences, Digital/New Media, Social Media, Game Development
- Författare
- Evans, David C.
- Utgivare
- Springer
- Utgivningsår
- 2017
- Språk
- en
- Utgåva
- 1
- Sidantal
- 21 sidor
- Kategori
- Datateknik, Datakommunikation
- Format
- E-bok
- eISBN (PDF)
- 9781484225806
- Tryckt ISBN
- 978-1-4842-2579-0