Sutherland, Bruce
C++ Game Development Primer
1. Managing Memory for Game Developers
Bruce Sutherland
2. Useful Design Patterns for Game Development
Bruce Sutherland
3. Using File IO to Save and Load Games
Bruce Sutherland
4. Speeding Up Games with Concurrent Programming
Bruce Sutherland
5. Supporting Multiple Platforms in C++
Bruce Sutherland
6. Text Adventure
Bruce Sutherland
Nyckelord: Computer Science, Programming Languages, Compilers, Interpreters, Software Engineering/Programming and Operating Systems
- Författare
- Sutherland, Bruce
- Utgivare
- Springer
- Utgivningsår
- 2014
- Språk
- en
- Utgåva
- 1
- Sidantal
- 90 sidor
- Kategori
- Datateknik, Datakommunikation
- Format
- E-bok
- eISBN (PDF)
- 9781484208144
- Tryckt ISBN
- 978-1-4842-0815-1