DiMarzio, J. F.
Beginning Android Games
1. An Android in Every Home
Mario Zechner, J. F. DiMarzio, Robert Green
2. First Steps with Android Studio
Mario Zechner, J. F. DiMarzio, Robert Green
3. Game Development 101
Mario Zechner, J. F. DiMarzio, Robert Green
4. Android for Game Developers
Mario Zechner, J. F. DiMarzio, Robert Green
5. An Android Game Development Framework
Mario Zechner, J. F. DiMarzio, Robert Green
6. Mr. Nom Invades Android
Mario Zechner, J. F. DiMarzio, Robert Green
7. OpenGL ES: A Gentle Introduction
Mario Zechner, J. F. DiMarzio, Robert Green
8. 2D Game Programming Tricks
Mario Zechner, J. F. DiMarzio, Robert Green
9. Super Jumper: A 2D OpenGL ES Game
Mario Zechner, J. F. DiMarzio, Robert Green
10. OpenGL ES: Going 3D
Mario Zechner, J. F. DiMarzio, Robert Green
11. 3D Programming Tricks
Mario Zechner, J. F. DiMarzio, Robert Green
12. Android Invaders: The Grand Finale
Mario Zechner, J. F. DiMarzio, Robert Green
13. Going Native with the NDK
Mario Zechner, J. F. DiMarzio, Robert Green
14. Marketing and Monetizing
Mario Zechner, J. F. DiMarzio, Robert Green
15. Publishing Your Game
Mario Zechner, J. F. DiMarzio, Robert Green
Nyckelord: Computer Science, Game Development, Programming Techniques
- Författare
- DiMarzio, J. F.
- Green, Robert
- Zechner, Mario
- Utgivare
- Springer
- Utgivningsår
- 2016
- Språk
- en
- Utgåva
- 3rd ed.
- Sidantal
- 26 sidor
- Kategori
- Datateknik, Datakommunikation
- Format
- E-bok
- eISBN (PDF)
- 9781484204726
- Tryckt ISBN
- 978-1-4842-0473-3