El-Nasr, Magy Seif
Game Analytics
Part I. An Introduction to Game Analytics
1. Introduction
Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa
2. Game Analytics – The Basics
Anders Drachen, Magy Seif El-Nasr, Alessandro Canossa
3. Benefits of Game Analytics: Stakeholders, Contexts and Domains
Alessandro Canossa, Magy Seif El-Nasr, Anders Drachen
4. Game Industry Metrics Terminology and Analytics Case Study
Timothy Victor Fields
5. Interview with Jim Baer and Daniel McCaffrey from Zynga
Magy Seif El-Nasr, Alessandro Canossa
Part II. Telemetry Collection and Tools
6. Telemetry and Analytics Best Practices and Lessons Learned
Sreelata Santhosh, Mark Vaden
7. Game Development Telemetry in Production
Georg Zoeller
8. Interview with Nicholas Francis and Thomas Hagen from Unity Technologies
Alessandro Canossa
9. Sampling for Game User Research
Anders Drachen, André Gagné, Magy Seif El-Nasr
10. WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games
Simon McCallum, Jayson Mackie
11. Interview with Darius Kazemi
Magy Seif El-Nasr
Part III. Game Data Analysis
12. Game Data Mining
Anders Drachen, Christian Thurau, Julian Togelius, Georgios N. Yannakakis, Christian Bauckhage
13. Meaning in Gameplay: Filtering Variables, Defining Metrics, Extracting Features and Creating Models for Gameplay Analysis
Alessandro Canossa
14. Gameplay Metrics in Game User Research: Examples from the Trenches
Anders Drachen, Alessandro Canossa, Janus Rau Møller Sørensen
15. Interview with Aki Järvinen from Digital Chocolate
Alessandro Canossa
16. Better Game Experience Through Game Metrics: A Rally Videogame Case Study
Pietro Guardini, Paolo Maninetti
Part IV. Metrics Visualization
17. Spatial Game Analytics
Anders Drachen, Matthias Schubert
18. Visual Game Analytics
Ben Medler
19. Visual Analytics Tools – A Lens into Player’s Temporal Progression and Behavior
Magy Seif El-Nasr, André Gagné, Dinara Moura, Bardia Aghabeigi
20. Interview with Nicklas “Nifflas” Nygren
Alessandro Canossa
Part V. Mixed Methods for Game Evaluation
21. Contextualizing Data
Eric Hazan
22. Combining Back-End Telemetry Data with Established User Testing Protocols: A Love Story
Jordan Lynn
23. Game Metrics Through Questionnaires
Ben Weedon
24. Interview with Simon Møller from Kiloo
Alessandro Canossa
25. Visual Attention and Gaze Behavior in Games: An Object-Based Approach
Veronica Sundstedt, Matthias Bernhard, Efstathios Stavrakis, Erik Reinhard, Michael Wimmer
26. An Introduction to Physiological Player Metrics for Evaluating Games
Lennart E. Nacke
27. Improving Gameplay with Game Metrics and Player Metrics
Graham McAllister, Pejman Mirza-Babaei, Jason Avent
Part VI. Analytics and Player Communities
28. Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies
Nicolas Ducheneaut, Nick Yee
29. Designer, Analyst, Tinker: How Game Analytics Will Contribute to Science
Edward Castronova, Travis L. Ross, Isaac Knowles
30. Interview with Ola Holmdahl and Ivan Garde from Junebud
Alessandro Canossa
Part VII. Metrics and Learning
31. Metrics in Simulations and Games for Learning
Jan L. Plass, Bruce D. Homer, Charles K. Kinzer, Yoo Kyung Chang, Jonathan Frye, Walter Kaczetow, Katherine Isbister, Ken Perlin
32. Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay
Carrie Heeter, Yu-Hao Lee, Ben Medler, Brian Magerko
33. Interview with Simon Egenfeldt Nielsen from Serious Games Interactive
Alessandro Canossa
Part VIII. Metrics and Content Generation
34. Metrics for Better Puzzles
Cameron Browne
35. Erratum
Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa
Nyckelord: Computer Science, User Interfaces and Human Computer Interaction, Mathematical Applications in Computer Science, The Computer Industry
- Författare
- El-Nasr, Magy Seif
- Drachen, Anders
- Canossa, Alessandro
- Utgivare
- Springer
- Utgivningsår
- 2013
- Språk
- en
- Utgåva
- 2013
- Sidantal
- 15 sidor
- Kategori
- Datateknik, Datakommunikation
- Format
- E-bok
- eISBN (PDF)
- 9781447147695