Browne, Cameron
Evolutionary Game Design
Table of contents
1. Introduction
Cameron Browne
2. Games in General
Cameron Browne
3. The Ludi System
Cameron Browne
4. Measuring Games
Cameron Browne
5. Evolving Games
Cameron Browne
6. Viable Games
Cameron Browne
7. Yavalath
Cameron Browne
8. Conclusion
Cameron Browne
Nyckelord: Computer Science, Artificial Intelligence (incl. Robotics), Computer Appl. in Arts and Humanities, Simulation and Modeling
- Författare
- Browne, Cameron
- Utgivare
- Springer
- Utgivningsår
- 2011
- Språk
- en
- Utgåva
- 1
- Serie
- SpringerBriefs in Computer Science
- Sidantal
- 11 sidor
- Kategori
- Datateknik, Datakommunikation
- Format
- E-bok
- eISBN (PDF)
- 9781447121794