González-Calero, Pedro Antonio
Artificial Intelligence for Computer Games
1. Real-Time Heuristic Search for Pathfinding in Video Games
Vadim Bulitko, Yngvi Björnsson, Nathan R. Sturtevant, Ramon Lawrence
2. Embedding Information into Game Worlds to Improve Interactive Intelligence
G. Michael Youngblood, Frederick W. P. Heckel, D. Hunter Hale, Priyesh N. Dixit
3. Empowering Designers with Libraries of Self-Validated Query-Enabled Behaviour Trees
Gonzalo Flórez-Puga, David Llansó, Marco Antonio Gómez-Martín, Pedro P. Gómez-Martín, Belén Díaz-Agudo, Pedro Antonio González-Calero
4. Game AI for Domination Games
Chad Hogg, Stephen Lee-Urban, Héctor Muñoz-Avila, Bryan Auslander, Megan Smith
5. Case-Based Reasoning and User-Generated Artificial Intelligence for Real-Time Strategy Games
Santiago Ontañón, Ashwin Ram
6. Game AI as Storytelling
Mark Riedl, David Thue, Vadim Bulitko
7. Intelligent Machinima Generation for Visual Storytelling
Arnav Jhala, R. Michael Young
8. Intelligent Adaptive Lighting
Magy Seif El-Nasr, Joseph Zupko, Chinmay Rao
Nyckelord: Engineering, Computational Intelligence, Artificial Intelligence (incl. Robotics), Appl.Mathematics/Computational Methods of Engineering
- Författare
- González-Calero, Pedro Antonio
- Gómez-Martín, Marco Antonio
- Utgivare
- Springer
- Utgivningsår
- 2011
- Språk
- en
- Utgåva
- 1
- Sidantal
- 12 sidor
- Kategori
- Teknologi, energi, trafik
- Format
- E-bok
- eISBN (PDF)
- 9781441981882