Dannen, Chris
iPhone Design Award-Winning Projects
Part I. Innovating Beyond Apple’s Design Standards, While Maintaining Apple’s Logic for Consistency, Clarity, and Usability
1. Tweetie
Chris Dannen
2. Facebook
Chris Dannen
Part II. Using App Connectivity with Core Location to Make Games Social
3. Topple 2
Chris Dannen
4. Q&A: Foursquare
Chris Dannen
Part III. Using Compression to Cram More Data into a Local App—Large Images, Geo Data, and Lots of It
5. AccuTerra
Chris Dannen
6. Q&A: Exit Strategy NYC
Wegener Jonathan, Ashley Wegener
Part IV. Creating a Beautiful App Without Falling Victim to Memory Issues—OpenGL, Skinning, Object Reuse, and Coding Efficiently
7. Postage
Chris Dannen
8. Q&A: Delicious Library
Chris Dannen
Part V. Fitting a Big Idea into a Small Space—Keeping the Feature List Focused, Simple, Refined, and Compelling
9. Wooden Labyrinth 3D
Chris Dannen
10. Q&A: Prowl
Zachary West
Part VI. Making Better Apps and Enfranchising Your Users —The Right Way to Iterate, Planning an App Store Strategy, and Some Serious iPhone Development Philosophy
11. User Experience: Ge Wang
Chris Dannen
12. Iterative Design
Chris Dannen
13. Upgrading
Chris Dannen
Nyckelord: Computer Science, Programming Techniques
- Författare
- Dannen, Chris
- Utgivare
- Springer
- Utgivningsår
- 2010
- Språk
- en
- Utgåva
- 1
- Sidantal
- 208 sidor
- Kategori
- Datateknik, Datakommunikation
- Format
- E-bok
- eISBN (PDF)
- 9781430272342