Guerineau, David
Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5
Part 1. Learning the GameSalad Fundamentals
1. Preparing Your Design Environment
David Guerineau
2. Your First Game from Scratch: The Pong Game
David Guerineau
3. Finishing Pong: Scoring and Game Interaction
David Guerineau
4. Break A Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause
David Guerineau
5. Making a Shoot ‘Em Up Game: Carrot Invader
David Guerineau
Part 2. Let’s Spice Up the Salad with Advanced Functions and Effects in GameSalad
6. Learning Gravity, Basic Physics, and Camera Controls: An Angry Birds-like Game, Part I
David Guerineau
7. Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II
David Guerineau
8. Graphics and Sound Effects: Labyrinth
David Guerineau
Part 3. Prepping for the App Store: Polishing, Publishing, and Promoting Your Game
9. Bonuses, Game Center, and iAd: Break a Wall
David Guerineau
10. Device Internal Clock and Cyclic Movement: Non-Game Apps
David Guerineau
11. Submitting Your Game to the App Store
David Guerineau
12. Introduction to Game Promotion
David Guerineau
Nyckelord: Computer Science, Computer Science, general
- Författare
- Guerineau, David
- Utgivare
- Springer
- Utgivningsår
- 2012
- Språk
- en
- Utgåva
- 1
- Sidantal
- 409 sidor
- Kategori
- Datateknik, Datakommunikation
- Format
- E-bok
- eISBN (PDF)
- 9781430243571