Allen, Grant
Beginning Android 4
Part I. Core Concept
1. The Big Picture
Grant Allen
2. How to Get Started
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3. Your First Android Project
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4. Examining Your First Project
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5. A Bit About Eclipse
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6. Enhancing Your First Project
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Part II. Activities
7. Rewriting Your First Project
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8. Using XML-Based Layouts
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9. Employing Basic Widgets
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10. Working with Containers
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11. The Input Method Framework
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12. Using Selection Widgets
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13. Getting Fancy with Lists
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14. Still More Widgets and Containers
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15. Embedding the WebKit Browser
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16. Applying Menus
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17. Showing Pop-Up Messages
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18. Handling Activity Lifecycle Events
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19. Handling Rotation
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20. Dealing with Threads
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21. Creating Intent Filters
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22. Launching Activities and Subactivities
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23. Working with Resources
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24. Defining and Using Styles
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Part III. Honeycomb and Tablets
25. Handling Multiple Screen Sizes
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26. Focusing on Tablets and Larger UIs
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27. Using the Action Bar
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28. Fragments
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29. Handling Platform Changes
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Part IV. Data Stores, Network Services, and APIs
30. Accessing Files
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31. Using Preferences
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32. Managing and Accessing Local Databases
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33. Leveraging Java Libraries
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34. Communicating via the Internet
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Part V. Services
35. Services: The Theory
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36. Basic Service Patterns
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37. Alerting Users via Notifications
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Part VI. Other Android Capabilities
38. Requesting and Requiring Permissions
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39. Accessing Location-Based Services
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40. Mapping with MapView and MapActivity
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41. Handling Telephone Calls
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42. Fonts
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43. More Development Tools
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Part VII. Alternative Application Environments
44. The Role of Alternative Environments
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45. HTML5
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46. PhoneGap
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47. Other Alternative Environments
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Part VIII. The Ever-Evolving Android
48. Dealing with Devices
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49. Where Do We Go from Here?
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Nyckelord: Computer Science, Computer Science, general
- Författare
- Allen, Grant
- Utgivare
- Springer
- Utgivningsår
- 2011
- Språk
- en
- Utgåva
- 1
- Sidantal
- 602 sidor
- Kategori
- Datateknik, Datakommunikation
- Format
- E-bok
- eISBN (PDF)
- 9781430239857