Kean, Sean
Meet the Kinect
1. Getting Started
Sean Kean, Jonathan C. Hall, Phoenix Perry
2. Behind the Technology
Sean Kean, Jonathan C. Hall, Phoenix Perry
3. Applications in the Wild
Sean Kean, Jonathan C. Hall, Phoenix Perry
4. Scripting the Kinect
Sean Kean, Jonathan C. Hall, Phoenix Perry
5. Kinect for Creatives
Sean Kean, Jonathan C. Hall, Phoenix Perry
6. Application Development with the Beckon Framework
Sean Kean, Jonathan C. Hall, Phoenix Perry
7. 3D Games and User Interfaces with Unity
Sean Kean, Jonathan C. Hall, Phoenix Perry
8. Microsoft’s Kinect SDK
Sean Kean, Jonathan C. Hall, Phoenix Perry
9. Volumetric Display Techniques
Sean Kean, Jonathan C. Hall, Phoenix Perry
10. Where Do We Go From Here?
Sean Kean, Jonathan C. Hall, Phoenix Perry
Nyckelord: Computer Science, Computer Imaging, Vision, Pattern Recognition and Graphics
- Författare
- Kean, Sean
- Hall, Jonathan C.
- Perry, Phoenix
- Utgivare
- Springer
- Utgivningsår
- 2011
- Språk
- en
- Utgåva
- 1
- Sidantal
- 218 sidor
- Kategori
- Datateknik, Datakommunikation
- Format
- E-bok
- eISBN (PDF)
- 9781430238898