Spuy, Rex
AdvancED Game Design with Flash
1. Modeling Game Data
Rex Spuy
2. Vectors: Ghosts in the Machine
Rex Spuy
3. Collisions Between Circles
Rex Spuy
4. Collisions Between Polygons
Rex Spuy
5. Pixel-Perfect Collision and Destructible Environments
Rex Spuy
6. Explosions, Blitting, and Optimization
Rex Spuy
7. Make It Fun! Sound, Music, and AI
Rex Spuy
8. Tile-Based Game Design
Rex Spuy
9. Pathfinding
Rex Spuy
10. XML and External Data
Rex Spuy
Nyckelord: Computer Science, Programming Techniques
- Författare
- Spuy, Rex
- Utgivare
- Springer
- Utgivningsår
- 2010
- Språk
- en
- Utgåva
- 1
- Sidantal
- 803 sidor
- Kategori
- Datateknik, Datakommunikation
- Format
- E-bok
- eISBN (PDF)
- 9781430227403