Murphy, Mark L.
Beginning Android 2
1. The Big Picture
Mark L. Murphy
2. Projects and Targets
Mark L. Murphy
3. Creating a Skeleton Application
Mark L. Murphy
4. Using XML-Based Layouts
Mark L. Murphy
5. Employing Basic Widgets
Mark L. Murphy
6. Working with Containers
Mark L. Murphy
7. Using Selection Widgets
Mark L. Murphy
8. Getting Fancy with Lists
Mark L. Murphy
9. Employing Fancy Widgets and Containers
Mark L. Murphy
10. The Input Method Framework
Mark L. Murphy
11. Applying Menus
Mark L. Murphy
12. Fonts
Mark L. Murphy
13. Embedding the WebKit Browser
Mark L. Murphy
14. Showing Pop-Up Messages
Mark L. Murphy
15. Dealing with Threads
Mark L. Murphy
16. Handling Activity Life Cycle Events
Mark L. Murphy
17. Creating Intent Filters
Mark L. Murphy
18. Launching Activities and Subactivities
Mark L. Murphy
19. Handling Rotation
Mark L. Murphy
20. Working with Resources
Mark L. Murphy
21. Using Preferences
Mark L. Murphy
22. Managing and Accessing Local Databases
Mark L. Murphy
23. Accessing Files
Mark L. Murphy
24. Leveraging Java Libraries
Mark L. Murphy
25. Communicating via the Internet
Mark L. Murphy
26. Using a Content Provider
Mark L. Murphy
27. Building a Content Provider
Mark L. Murphy
28. Requesting and Requiring Permissions
Mark L. Murphy
29. Creating a Service
Mark L. Murphy
30. Invoking a Service
Mark L. Murphy
31. Alerting Users via Notifications
Mark L. Murphy
32. Accessing Location-Based Services
Mark L. Murphy
33. Mapping with MapView and MapActivity
Mark L. Murphy
34. Handling Telephone Calls
Mark L. Murphy
35. Development Tools
Mark L. Murphy
36. Handling Multiple Screen Sizes
Mark L. Murphy
37. Dealing with Devices
Mark L. Murphy
38. Handling Platform Changes
Mark L. Murphy
39. Where Do We Go from Here?
Mark L. Murphy
Nyckelord: Computer Science, Programming Techniques
- Författare
- Murphy, Mark L.
- Utgivare
- Springer
- Utgivningsår
- 2010
- Språk
- en
- Utgåva
- 1
- Sidantal
- 413 sidor
- Kategori
- Datateknik, Datakommunikation
- Format
- E-bok
- eISBN (PDF)
- 9781430226307