Davison, Andrew
Pro Java™ 6 3D Game Development
Part 1. Java 3D
1. Introducing Java 3D
2. Get a Life (in 3D)
3. Get a Life (the Java 6 Way)
4. The Colliding Grabbers
5. When Worlds Collide
6. A Multitextured Landscape
7. Walking Around the Models
8. More Backgrounds and Overlays
Part 2. Nonstandard Input Devices
9. More Backgrounds and Overlays
10. Navigating a 3D Scene by Waving Your Arm
11. Building a Gamepad Controller with JInput
12. Gamepad Grabbers
13. 3D Sound with JOAL
14. The P5 Glove
Part 3. JOGL
15. Two JOGL Programming Frameworks
16. Touring the World
17. Loading Models
Nyckelord: COMPUTERS / Computer Science COM014000
- Författare
- Davison, Andrew
- Utgivare
- Springer
- Utgivningsår
- 2007
- Språk
- en
- Utgåva
- 1
- Kategori
- Datateknik, Datakommunikation
- Format
- E-bok
- eISBN (PDF)
- 9781430202127