Blythe, Mark A.
Funology
Section One. Theories and Concepts
1. Introduction to Section 1
2. Let’s Make Things Engaging
Kees Overbeeke, Tom Djajadiningrat, Caroline Hummels, Stephan Wensveen, Joep Prens
3. The Engineering of Experience
Phoebe Sengers
4. The Thing and I: Understanding the Relationship Between User and Product
Marc Hassenzahl
5. Making Sense of Experience
Peter Wright, John McCarthy, Lisa Meekison
6. Enjoyment: Lessons from Karasek
Petter Bae Brandtzæg, Asbjørn Følstad, Jan Heim
7. Fun on the Phone: The Situated Experience of Recreational Telephone Conferences
Darren J. Reed
8. The Enchantments of Technology
John C. McCarthy, Peter C. Wright
9. The Semantics of Fun: Differentiating Enjoyable Eeperiences
Mark Blythe, Marc Hassenzahl
Section Two. Methods and Techniques
10. User Empowerment and the Fun Factor
Jakob Nielsen
11. Introduction to Section 2
12. Measuring Emotion: Development and Application of an Instrument to Measure Emotional Responses to Products
Pieter Desmet
13. That’s Entertainment!
John Karat, Clare-Marie Karat
14. Designing for Fun: User-Testing Case Studies
Randy J. Pagulayan, Keith R. Steury, Bill Fulton, Ramon L. Romero
15. Playing Games in the Emotional Space
Kristina Andersen, Margot Jacobs, Laura Polazzi
16. Deconstructing Experience: Pulling Crackers Apart
Alan Dix
17. Designing Engaging Experiences with Children and Artists
Richard Hull, Jo Reid
18. Building Narrative Experiences for Children Through Real Time Media Manipulation: Pogo World
Antonio Rizzo, Patrizia Marti, Françoise Decortis, Job Rutgers, Paul Thursfield
Section Three. Case Studies in Design
19. Introduction to Section 3
20. The Joy of Telephony: Designing Appealing Interactions
Hubertus Hohl, Klaus Wissmann, Manfred Burger
21. From Usable to Enjoyable Information Displays
Sara Ljungblad, Tobias Skog, Lars Erik Holmquist
22. Fun for All: Promoting Engagement and Paraticipation in Community Programming Projects
Mary Beth Rosson, John M. Carroll
23. Storytelling & Conversation to Improve the Fun Factor in Software Applications
Norbert Braun
24. Deconstructing Ghosts
Jonathan Sykes, Richard Wiseman
25. Interfacing the Narrative Experience
Jennica Falk
26. Whose Line is It Anyway? Enabling Creative Appropriation of Television
Erik Blankinship, Pilapa Esara
27. The Interactive Installation ISH: In Search of Resonant Human Product Interaction
Caroline Hummels, Kees Overbeeke, Aadjan Helm
28. Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction
Stephan Wensveen, Kees Overbeeke
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Printing: not available
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Nyckelord: COMPUTERS / Computer Science COM014000
- Författare
- Blythe, Mark A.
- Monk, Andrew F.
- Overbeeke, Kees
- Wright, Peter C.
- Utgivare
- Springer
- Utgivningsår
- 2005
- Språk
- en
- Utgåva
- 1
- Kategori
- Datateknik, Datakommunikation
- Format
- E-bok
- eISBN (PDF)
- 9781402029677