Peterson, Mark
Computer Games and Language Learning
1. CALL and New Digital Technologies
Mark Peterson
2. Computer Games: Definitions, Theories, Elements, and Genres
Mark Peterson
3. Computer Games and Learning
Mark Peterson
4. Computer Games and Language Learning: Theoretical Rationales
Mark Peterson
5. Early Research on the Use of Computer Games in CALL: An Overview
Mark Peterson
6. Recent Studies on Computer Gaming in CALL: An Analysis of Findings
Mark Peterson
7. The Use of a MMORPG in CALL: A Case Study
Mark Peterson
8. Conclusions and Future Directions
Mark Peterson
Nyckelord: Linguistics, English, Education, general, Computer Science, general, Language Teaching, Language Education, Teaching and Teacher Education
- Författare
- Peterson, Mark
- Utgivare
- Springer
- Utgivningsår
- 2013
- Språk
- en
- Utgåva
- 1
- Serie
- Palgrave Macmillan’s Digital Education and Learning
- Sidantal
- 183 sidor
- Kategori
- Språk
- Format
- E-bok
- eISBN (PDF)
- 9781137005175
- Tryckt ISBN
- 978-1-349-43465-7