Do demons and devils have free will? Does justice exist in Menzoberranzan? What’s the morality involved with player characters casting necromancy and summoning spells?
Dungeons & Dragons and Philosophy probes the rich terrain of philosophically compelling concepts and ideas that underlie Dungeons & Dragons, the legendary fantasy role-playing game that grew into a world-wide cultural phenomenon. A series of accessible essays reveals what the imaginary worlds of D&D can teach us about ethics, morality, metaphysics and more.
- Illustrates a wide variety of philosophical concepts and ideas that arise in Dungeons & Dragons gameplay and presents them in an accessible and entertaining manner
- Reveals how the strategies, tactics, improvisations, and role-play employed by D&D enthusiasts have startling parallels in the real world of philosophy
- Explores a wide range of philosophical topics, including the nature of free will, the metaphysics of personal identity, the morality of crafting fictions, sex and gender issues in tabletop gameplay, and friendship and collaborative storytelling
- Provides gamers with deep philosophical insights that can lead to a richer appreciation of D&D and any gaming experience
Nyckelord: justice; menzoberranzan; city; drow; character; cope; player; death; necromancy; morally acceptable; raistlin; time; person; wargame; first; enthusiasts; arneson; gygax; gary; spell; continues; phenomenon; aficionados; dungeons; cultural; millions