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Kirkpatrick, Graeme - Computer Games and the Social Imaginary, e-kirja

Computer Games and the Social Imaginary

Kirkpatrick, Graeme

22,35€

Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and ‘fun’.