Cai, Yiyu
Simulations, Serious Games and Their Applications
1. Collision Detection Using Axis Aligned Bounding Boxes
Panpan Cai, Chandrasekaran Indhumathi, Yiyu Cai, Jianmin Zheng, Yi Gong, Teng Sam Lim, Peng Wong
2. Ink Diffusion Simulation in Chinese Calligraphy Using Navier–Stokes Equation
Yuzhi Ren, Yige Tang, Zhongke Wu, Mingquan Zhou
3. Cloth Simulation and Virtual Try-on with Kinect Based on Human Body Adaptation
Yuzhe Zhang, Jianmin Zheng, Nadia Magnenat-Thalmann
4. Integrating EEG Modality in Serious Games for Rehabilitation of Mental Patients
Chun Siong Lee, Chee Kong Chui, Cuntai Guan, Pui Wai Eu, Bhing Leet Tan, Joseph Jern-Yi Leong
5. Multi-link-ahead Conflicts Prediction in Dynamic Seaport Environments
Qing Li, Jasmine Siu Lee Lam, Henry Shing Leung Fan
6. Long Vehicle Turning
Yong Chen, Eng Sing Chua, Daniel Thalmann, Yiyu Cai, Yi Gong, Teng Sam Lim, Peng Wong
7. Reliable and Fast Conservative Advancement for Physically Realistic Rigid Body Simulation
XY Zhang
8. The Use of Virtual Worlds and Serious Gaming in Education
Wim Trooster
9. Serious Games for e-Health Care
Voravika Wattanasoontorn, Rubén Jesús García Hernández, Mateu Sbert
10. GF Engine
Hock Soon Seah, Henry Johan, Chee Kwang Quah, Nicholas Mario Wardhana, Tze Yuen Lim, Darren Wee Sze Ong
11. A Virtual CNC Training System
Peiling Liu, Cheng-Feng Zhu
12. Updated GameTools: Libraries for Easier Advanced Graphics in Serious Gaming
Rubén Jesús García, Jesús Gumbau, László Szirmay-Kalos, Mateu Sbert
13. Pink Dolphins: A Serious Simulation Game
Noel K. H. Chia, Norman K. N. Kee, Yiyu Cai, Nadia Thalmann
14. Gender Differences in Learning Molecular Biology Using Virtual Learning Environments
Sandra Tan
15. Transfer of Training of An Educational Serious Game: The Effectiveness of the CASHIER TRAINER
E. A. P. B (Esther) Oprins, J. E (Hans) Korteling
Avainsanat: Engineering, Computational Intelligence, User Interfaces and Human Computer Interaction, Mathematical Applications in Computer Science, Educational Technology
- Tekijä(t)
- Cai, Yiyu
- Goei, Sui Lin
- Julkaisija
- Springer
- Julkaisuvuosi
- 2014
- Kieli
- en
- Painos
- 2014
- Sarja
- Gaming Media and Social Effects
- Sivumäärä
- 10 sivua
- Kategoria
- Tekniikka, energia, liikenne
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9789814560320