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Kaneda, Toshiyuki

Simulation and Gaming in the Network Society

Kaneda, Toshiyuki - Simulation and Gaming in the Network Society, e-kirja

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ISBN: 9789811005756
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Table of contents

Part I. History, Theory and Methodology

1. The Origins of Board Games and Ancient Game Boards
Koichi Masukawa

2. Bending Time: Using Simulation to Warp Perceptions of Time for Learning Purposes
Elyssebeth Leigh

3. Eat the Cabbage, Kill the Wolf: When a Game Becomes a Useful Tool for the Simulation of Communication, Information and Decision-Making Processes
Paola Rizzi

4. Live-Action Role-Play or the Performance of Realities
B. O. Kamm, J. Becker

5. Participants’ Perceptions of Gaming Simulation
Mieko Nakamura

6. Ecological Psychology: A Framework for Wargame Design
Staffan Granberg, Patrik Hulterström

Part II. Classroom Fields

7. Understanding and Changing Systems Through Hybrid Simulation Game Design Methods in Educational Contexts
Willy Christian Kriz, Werner Manahl

8. Simulation and Gaming in Virtual Language Learning Literacy
Amparo García-Carbonell, Penny MacDonald, Carmen Pérez-Sabater, Begoña Montero-Fleta

9. Comparing Live-Action and Computer-Mediated Educational Games for Engineering Studies
Alexey Fedoseev

10. Development of Gaming Material and Design Framework for Integrating Entrepreneurship Education into Problem-Based Learning in Mathematics
Kohei Numazaki, Toshiki Matsuda

11. Understanding the History of International Politics: A Retrospective and Repeated Type of Gaming and Simulation in the Classroom
Masataka Tamai, Atsushi Kondo, Noboru Miyawaki

12. Gamification in Education: “American Dream” Game
Anna Pikos, Tomasz Olejniczak

Part III. Business Fields

13. Japanese Creative Service and Its Competitive Value Co-creation Processes
Yoshinori Hara

14. Implementation Model for the Gamification of Business Processes: A Study from the Field of Material Handling
Markus Klevers, Michael Sailer, Willibald A. Günthner

15. ColPMan: A Serious Game for Practicing Collaborative Production Management
Hajime Mizuyama, Tomomi Nonaka, Yuko Yoshikawa, Kentaro Miki

16. Massively Multiplayer Online Games as Information System: Implications for Organizational Learning
J. Tuomas Harviainen, Mikko Vesa

17. An Experiment: An International Comparison of the Decision-Making Process Using a Business Game
Chiaki Iwai, Mitsuru Morita

18. Experiential Artefact for Cross-Cultural Learning in Business Games: First Results
Luiz Antonio Titton, Jose Dutra Oliveira-Neto

Part IV. Policy and Planning Fields

19. Urban Planning Games and Simulations: From Board Games to Artificial Environments
Ric Stephens

20. Between Game and Reality: Using Serious Games to Analyze Complex Interaction Processes in Air Traffic Management
Maria Freese, Sebastian Drees, Malte Meinecke

21. Gaming Simulation Hybrids in the Railway Domain: How Games Impact the Volatility of Innovation Processes
J. Hoogen, S. Meijer

22. A Feasibility Study of Land Readjustment Projects in Afghanistan by Developing and Applying Gaming Simulation
Ahmad Ramin Sadiq, Toshiyuki Kaneda

23. Development of SASKE-NABLE: A Simulation Game Utilizing Lessons from the Great East Japan Earthquake
Satoshi Otsuki, Kazuhiko Amano, Makoto Harada, Ikumi Kitamura, Jintetsu Re, Yuki Sadaike, Satoru Mimura

24. A Simulation of Economic Loss Impact and Recovery: A Case Study of Shima City Assuming Nankai Trough Earthquake
Mingji Cui, Hitoshi Taniguchi, Yusuke Toyoda, Hidehiko Kanegae

Part V. Emerging Research Fields

25. Environmental Education by Playing an Industrial Waste Game: A Comparison Between Chinese, Korean, and Japanese University Students
Hiroe Maeda, Yukio Hirose, Kyosuke Ohana

26. Even Unreliable Information Disclosure Makes People Cooperate in a Social Dilemma: Development of the “Industrial Waste Illegal Dumping Game”
Yoko Kitakaji, Susumu Ohnuma

27. Cormas: An Agent-Based Simulation Platform for Coupling Human Decisions with Computerized Dynamics
Pierre Bommel, Nicolas Becu, Christophe Le Page, François Bousquet

28. The Fab Safe Game: Preparing Fab Labs and Maker Spaces for Occupational Health and Safety
Pieter Hijden, Lipika Bansal

29. Knowledge Brokers in Action: A Game-Based Approach for Strengthening Evidence-Based Policies
Karol Olejniczak, Tomasz Kupiec, Igor Widawski

30. Simulation of an Organization as a Complex System: Agent-Based Modeling and a Gaming Experiment for Evolutionary Knowledge Management
Jessica Gu, Hao Wang, Fanjiang Xu, Yu Chen

Avainsanat: Economics, Game Theory, Social Policy, Game Theory, Economics, Social and Behav. Sciences

Toimittaja
 
 
 
Julkaisija
Springer
Julkaisuvuosi
2016
Kieli
en
Painos
1
Sarja
Translational Systems Sciences
Sivumäärä
16 sivua
Kategoria
Talous
Tiedostomuoto
E-kirja
eISBN (PDF)
9789811005756
Painetun ISBN
978-981-10-0574-9

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