Annetta, Leonard
Serious Educational Game Assessment
1. Assessing Gaming, Computer and Scientific Inquiry Self-Efficacy in a Virtual Environment
Diane Jass Ketelhut
2. Self-Regulation Within Game-Based Learning Environments
John Nietfeld, Lucy R. Shores
3. The Wild West of Assessment
Christopher J. Ferguson
4. Diagrammatic Inquiry
Owen Kelly
5. Assessing Serious Educational Games
Leonard A. Annetta, Richard Lamb, Marcus Stone
6. Game Assesement using the E/E Grid
Ricardo Javier Rademacher Mena
7. Assessment Using After-action Review
Randy Brown
8. Usability and Play Testing
Scott Warren, Greg Jones, Lin Lin
9. Change is Constant; The Game is Serious
Kristen Cromer
10. Learning in Virtual Worlds
Margaret Corbit, Jennifer Wofford, Suzanne Kolodziej
11. Mitigating the Hawthorne Effect Using Computer Simulations
Shawn Y. Holmes
12. Endogenous Learning in Multi User Virtual Environments
Dave R. Dannenberg, Michael A. Evans
13. Art Education Avatars in Action
Lilly Lu
14. Assessing Learning and Identity in Augmented Reality Science Games
Matt Dunleavy, Brittney Simmons
15. Semi-virtual Embodied Learning-Real World STEM Assessment
Mina C. Johnson-Glenberg, David Birchfield, Philippos Savvides, Colleen Megowan-Romanowicz
16. An Open-ended, Emergent Approach for Studying Serious Games
Matthew J. Sharritt
Avainsanat: Education, Educational Technology
- Tekijä(t)
- Annetta, Leonard
- Bronack, Stephen C.
- Julkaisija
- Springer
- Julkaisuvuosi
- 2011
- Kieli
- en
- Painos
- 1
- Sivumäärä
- 12 sivua
- Kategoria
- Kasvatus, opetus
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9789460913297