Sisäänkirjautuminen

Annetta, Leonard

Serious Educational Game Assessment

Annetta, Leonard - Serious Educational Game Assessment, e-kirja

25,05€

E-kirja, PDF, Adobe DRM-suojattu
ISBN: 9789460913297
DRM-rajoitukset

TulostusEi sallittu
Kopioi leikepöydälleEi sallittu

Table of contents

1. Assessing Gaming, Computer and Scientific Inquiry Self-Efficacy in a Virtual Environment
Diane Jass Ketelhut

2. Self-Regulation Within Game-Based Learning Environments
John Nietfeld, Lucy R. Shores

3. The Wild West of Assessment
Christopher J. Ferguson

4. Diagrammatic Inquiry
Owen Kelly

5. Assessing Serious Educational Games
Leonard A. Annetta, Richard Lamb, Marcus Stone

6. Game Assesement using the E/E Grid
Ricardo Javier Rademacher Mena

7. Assessment Using After-action Review
Randy Brown

8. Usability and Play Testing
Scott Warren, Greg Jones, Lin Lin

9. Change is Constant; The Game is Serious
Kristen Cromer

10. Learning in Virtual Worlds
Margaret Corbit, Jennifer Wofford, Suzanne Kolodziej

11. Mitigating the Hawthorne Effect Using Computer Simulations
Shawn Y. Holmes

12. Endogenous Learning in Multi User Virtual Environments
Dave R. Dannenberg, Michael A. Evans

13. Art Education Avatars in Action
Lilly Lu

14. Assessing Learning and Identity in Augmented Reality Science Games
Matt Dunleavy, Brittney Simmons

15. Semi-virtual Embodied Learning-Real World STEM Assessment
Mina C. Johnson-Glenberg, David Birchfield, Philippos Savvides, Colleen Megowan-Romanowicz

16. An Open-ended, Emergent Approach for Studying Serious Games
Matthew J. Sharritt

Avainsanat: Education, Educational Technology

Tekijä(t)
 
Julkaisija
Springer
Julkaisuvuosi
2011
Kieli
en
Painos
1
Sivumäärä
12 sivua
Kategoria
Kasvatus, opetus
Tiedostomuoto
E-kirja
eISBN (PDF)
9789460913297

Samankaltaisia e-kirjoja