Divitini, Monica
Citizen, Territory and Technologies: Smart Learning Contexts and Practices
1. Mobile Seamless Learning Tool for Cancer Education
Nuno Ribeiro, Luís Moreira, Ana Margarida Pisco Almeida, Filipe Santos-Silva
2. Reflecting on Co-creating a Smart Learning Ecosystem for Adolescents with Congenital Brain Damage
Antonia L. Krummheuer, Matthias Rehm, Maja K. L. Lund, Karen N. Nielsen, Kasper Rodil
3. Creativity Enhanced by Technological Mediation in Exploratory Mathematical Contexts
Artur Coelho, Isabel Cabrita
4. Meaningful Learning in U-Learning Environments: An Experience in Vocational Education
Josilene Almeida Brito, Luma Rocha Seixas, Ivanildo José Melo Filho, Alex Sandro Gomes, Bruno Souza Monteiro
5. The Classroom Physical Space as a Learning Ecosystem - Bridging Approaches: Results from a Web Survey
Lara Sardinha, Ana Margarida Pisco Almeida, Maria Potes Barbas
6. The Power of the Internet of Things in Education: An Overview of Current Status and Potential
Filipe T. Moreira, Andreia Magalhães, Fernando Ramos, Mário Vairinhos
7. Participatory Evaluation as Starting Point to Design for Smarter Learning Ecosystems: The UTOV Case History
Carlo Giovannella
8. DELTA: Promoting Young People Participation in Urban Planning
Mikael Reiersølmoen, Francesco Gianni, Monica Divitini
9. Augmented Reality and Mobile Learning in a Smart Urban Park: Pupils’ Perceptions of the EduPARK Game
Lúcia Pombo, Margarida Morais Marques, Vânia Carlos, Cecília Guerra, Margarida Lucas, Maria João Loureiro
10. Becoming a Mobile Internet User in a South African Rural Area: The Case of Women in Dwesa
Lorenzo Dalvit, Mfundiso Miya
11. The Potential Role of Digital Technologies in the Context of Forced Displacement
Andreia Ribeiro, Vania Baldi
12. Supporting Participatory Citizenship Insights from
Raissa Sales, Ana Carla Amaro, Pedro Amado
13. Considerations on Information and Communication Overload Issue in Smart Cities
Joao Batista, Rui Pedro Marques
14. Designing for Sustainable Urban Mobility Behaviour: A Systematic Review of the Literature
Lisa Klecha, Francesco Gianni
15. Public Policies for Quality Assurance in Distance Learning Towards Territory Development
Lurdes Nakala, António Franque, Fernando Ramos
16. Participatory Design of Tangibles for Graphs: A Small-Scale Field Study with Children
Andrea Bonani, Vincenzo Del Fatto, Gabriella Dodero, Rosella Gennari, Guerriero Raimato
17. The Diorama Project: Development of a Tangible Medium to Foster STEAM Education Using Storytelling and Electronics
Sanne Cools, Peter Conradie, Maria-Cristina Ciocci, Jelle Saldien
18. From Technological Specifications to Beta Version: The Development of the Imprint+ Web App
Pedro Beça, Pedro Amado, Maria João Antunes, Milene Matos, Eduardo Ferreira, Armando Alves, André Couto, Rafael Marques, Rosa Pinho, Lísia Lopes, João Carvalho, Carlos Fonseca
19. Movement Patterns in Educational Games: Comparing A-Priori and Post-Hoc Analyses
Matthias Rehm, Bianca Clavio Christensen, Thorsten Bausbaek Nielsen, Rasmus Albin Rolfsen, Viktor Schmuck
20. Automating Assessment of Exercises as Means to Decrease MOOC Teachers’ Efforts
Vincenzo Del Fatto, Gabriella Dodero, Rosella Gennari, Benjamin Gruber, Sven Helmer, Guerriero Raimato
21. The ebook as a Business Communication Strategy
Liliana Cecilio, Dora Simões, João Carapinha
22. A Review of Proxemics in ‘Smart Game-Playing’
Liliana Vale Costa, Ana Isabel Veloso, Óscar Mealha
Avainsanat: Engineering, Computational Intelligence, Artificial Intelligence (incl. Robotics)
- Toimittaja
- Divitini, Monica
- Mealha, Óscar
- Rehm, Matthias
- Julkaisija
- Springer
- Julkaisuvuosi
- 2018
- Kieli
- en
- Painos
- 1
- Sarja
- Smart Innovation, Systems and Technologies
- Sivumäärä
- 13 sivua
- Kategoria
- Tekniikka, energia, liikenne
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9783319613222
- Painetun ISBN
- 978-3-319-61321-5