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Ahram, Tareq

Advances in Human Factors in Wearable Technologies and Game Design

Ahram, Tareq - Advances in Human Factors in Wearable Technologies and Game Design, e-kirja

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Table of contents

1. A Wearable Flexible Sensor Network Platform for the Analysis of Different Sport Movements
Marcus Schmidt, Sebastian Wille, Carl Rheinländer, Norbert Wehn, Thomas Jaitner

2. Emotion Recognition Using Physiological Signals: Laboratory vs. Wearable Sensors
Martin Ragot, Nicolas Martin, Sonia Em, Nico Pallamin, Jean-Marc Diverrez

3. Development of Support Systems for Capturing and Reducing the Hand-Arm-Stress
Aydin Ünlü, Emine Alan, Meltem Gedik

4. A Wearable Device Supporting Multiple Touch- and Gesture-Based Languages for the Deaf-Blind
Nicholas Caporusso, Luigi Biasi, Giovanni Cinquepalmi, Gianpaolo Francesco Trotta, Antonio Brunetti, Vitoantonio Bevilacqua

5. A Step in the Right Direction – Understanding Privacy Concerns and Perceived Sensitivity of Fitness Trackers
Chantal Lidynia, Philipp Brauner, Martina Ziefle

6. Development of Customized Orthotics Based on Lower-Leg Anthropometric Data and Task
Shramana Ghosh, Nina Robson, J. M. McCarthy

7. An Intelligent Pen to Assess Anxiety Levels Through Pressure Sensors and Fuzzy Logic
Cristian Tapia-Jaya, Isaac Ojeda-Zamalloa, Vladimir Robles-Bykbaev, Fernando Pesántez-Avilés, Ismael San Andrés Becerra, Verónica Cevallos León Wong

8. Real-Time Eye-Interaction System Developed with Eye Tracking Glasses and Motion Capture
Haifeng Bao, Weining Fang, Beiyuan Guo, Peng Wang

9. Accuracy and Efficiency Validation of a Helmet Mounted Vibrotactile Feedback System for Aerodynamic Head Position During Cycling
Stijn Verwulgen, Thomas Peeters, Jochen Vleugels, Robbie Geyssen, Guido Bruyne, Wim Saeys, Steven Truijen

10. The Pressure Comfort Sensation of Female’s Body Parts Caused by Compression Garment
Yongrong Wang, Yu Liu, Shengli Luo, Cheng Chen, Lingzi Jin

11. Universal Design Based Evaluation Framework for Design of Wearables
Vladimir Tomberg, Sebastian Kelle

12. Moti-Meter: A System for Visualizing Personal Learning Motivation
Yusuke Shimazaki, Toshikazu Kato

13. Wearability and User Experience Through User Engagement: The Case Study of a Wearable Device
Venere Ferraro, Mila Stepanovic, Silvia Ferraris

14. A Study of Viewpoint and Feedback in Wearable Systems for Controlling a Robot Arm
Colin Kilby, Anthony Whitehead

15. Enabling Touch-Based Communication in Wearable Devices for People with Sensory and Multisensory Impairments
Nicholas Caporusso, Luigi Biasi, Giovanni Cinquepalmi, Gianpaolo Francesco Trotta, Antonio Brunetti, Vitoantonio Bevilacqua

16. Wearable Sensor System for Lumbosacral Load Estimation by Considering the Effect of External Load
Yoshio Tsuchiya, Takashi Kusaka, Takayuki Tanaka, Yoshikazu Matsuo

17. Storytelling-Based Hand Gesture Interaction in a Virtual Reality Environment
Jiyoung Kang, Jongkuk Lim

18. Pokémon Go – an Empirical User Experience Study
Peter Rasche, Anna Schlomann, Katharina Schäfer, Mathias Wille, Christina Bröhl, Sabine Theis, Alexander Mertens

19. Development of a Game-Based and Haptically Enhanced Application for People with Visual Impairment
Anirudh Juloori, Yueqing Li, Weihang Zhu

20. Game Design Creative Industry: An Overview of the Porto Digital Project in Brazil
Carla Patricia Teixeira, Breno José Carvalho, Anthony José Cunha Lins, Christianne Falcao, Caroline Akemi Souza, Caio Vinicius Monteiro

21. Framework for Creating Audio Games for Intelligent Personal Assistants
José Antonio Cicció, Luis Quesada

22. The Implementation of Acoustic in the Game Design - Insight from the Recently Popular “Onmyoji” Phenomenon in China
Anran Feng

23. What Distinguishes a Traditional Gaming Experience from One in Virtual Reality? An Exploratory Study
Federica Pallavicini, Ambra Ferrari, Andrea Zini, Giacomo Garcea, Andrea Zanacchi, Gabriele Barone, Fabrizia Mantovani

24. Voice-Control as a New Trend in Games Applications
Wenjin Qin, Chunfu Li

25. Game Design for Students: Teaching as a Whole Context
Flávio Andaló, André Salomão, Milton Luiz Horn Vieira, Bruna Mendes

26. Evaluating the UX of a VR Game Using a Mixed Methodology
Francimar Maciel, Taynah Miyagawa, Paulo Melo, Marcos Souza

27. Gaming as a Driver for Social Behaviour Change for Sustainability
Satyakam Sharma, Kin Wai Michael Siu

Avainsanat: Engineering, Biomedical Engineering, User Interfaces and Human Computer Interaction, Artificial Intelligence (incl. Robotics), Computational Intelligence

Toimittaja
 
Julkaisija
Springer
Julkaisuvuosi
2018
Kieli
en
Painos
1
Sarja
Advances in Intelligent Systems and Computing
Sivumäärä
11 sivua
Kategoria
Tekniikka, energia, liikenne
Tiedostomuoto
E-kirja
eISBN (PDF)
9783319606392
Painetun ISBN
978-3-319-60638-5

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