Calvi, Licia
Museum Experience Design
1. Future Museum Experience Design: Crowds, Ecosystems and Novel Technologies
Arnold P. O. S. Vermeeren, Licia Calvi, Amalia Sabiescu, Raffaella Trocchianesi, Dagny Stuedahl, Elisa Giaccardi, Sara Radice
Part I. Engaging the Public
2. Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums
Panagiotis Apostolellis, Doug A. Bowman, Marjee Chmiel
3. Design Is
Sophie Boonen, Martijn van der Heijden, Elisa Giaccardi
4. Crowdsourcing Ideas for Augmented Reality Museum Experiences with Children
Gavin Sim, Brendan Cassidy, Janet C. Read
Part II. Crowds—Diverse Audiences
5. Experiencing the Art Museum: Methods for Public Engagement
Maria Mortati
6. Crowd Mining Applied to Preservation of Digital Cultural Heritage
Emma L. Tonkin, Gregory J. L. Tourte, Alastair Gill
7. Paid Crowdsourcing as Concept and Content Generator to Enhance Museum Experiences
Lindsey van der Lans, Evy Ligia Ansems, Vassilis-Javed Khan
8. The Value of User-Centric Crowdsourcing for Cultural Heritage: Fostering Emotional Engagement with Integrity
Tom Wrigglesworth, Leon A. Watts
9. One Museum, Multiple Doors—Design for Experience of Living Cultural Heritage for Different Stakeholders
Gerrit Veer, Teresa Consiglio, Selene Uras
Part III. Opportunities Through Technology
10. Augmenting the Experience of a Museum Visit with a Geo-Located AR App for an Associated Archaeological Site
Effie Lai-Chong Law
11. Interactive and Social Technology: Challenges and Opportunities for Museums and Heritage Institutions in Latin America
Letícia Verona, Adriana S Vivacqua, Maria Luiza M Campos
12. Using Mobile Technologies to Capture the Visitor Experience
Marco C. Rozendaal, Arnold P. O. S. Vermeeren, Diana C. Issidorides
13. A Critical Reflection on Three Paradigms in Museum Experience Design
Amalia Sabiescu
Part IV. Museums as Part of an Ecosystem
14.
Licia Calvi, Moniek Hover
15. Designing Trajectories of Experiences: In Museums, Around Museums, or Including Museums
Arnold P. O. S. Vermeeren, Hung-Chu Shih, Rik van der Laan, Licia Calvi, JungKyoon Yoon, Ianus Keller
16. The Museum as Ecosystem and Museums in Learning Ecosystems
Amalia Sabiescu, Katerina Charatzopoulou
Avainsanat: Computer Science, User Interfaces and Human Computer Interaction, Interaction Design, Cultural Heritage, Computer Appl. in Arts and Humanities
- Toimittaja
- Calvi, Licia
- Sabiescu, Amalia
- Vermeeren, Arnold
- Julkaisija
- Springer
- Julkaisuvuosi
- 2018
- Kieli
- en
- Painos
- 1
- Sarja
- Springer Series on Cultural Computing
- Sivumäärä
- 13 sivua
- Kategoria
- Tietotekniikka, tietoliikenne
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9783319585505
- Painetun ISBN
- 978-3-319-58549-9