Sisäänkirjautuminen

Korn, Oliver

Game Dynamics

Korn, Oliver - Game Dynamics, e-kirja

91,40€

E-kirja, PDF, Adobe DRM-suojattu
ISBN: 9783319530888
DRM-rajoitukset

TulostusEi sallittu
Kopioi leikepöydälleEi sallittu

Table of contents

1. A Very Short History of Dynamic and Procedural Content Generation
Michael Blatz, Oliver Korn

2. Procedural Content Generation in the Game Industry
Alba Amato

3. Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design
Wolfgang Walk, Daniel Görlich, Mark Barrett

4. Procedural Synthesis of Gunshot Sounds Based on Physically Motivated Models
Hüseyin Hacıhabiboğlu

5. Dynamic Player Pairing: Quantifying the Effects of Competitive Versus Cooperative Attitudes
Gerry Chan, Anthony Whitehead, Avi Parush

6. FaceMaker—A Procedural Face Generator to Foster Character Design Research
Valentin Schwind, Katrin Wolf, Niels Henze

7. A Primer on Procedural Character Generation for Games and Real-Time Applications
Yanko Oliveira

8. Procedural Terrain Generation. A Case Study from the Game Industry
Jakob Schaal

9. Procedural Adventure Generation: The Quest of Meeting Shifting Design Goals with Flexible Algorithms
Manuel Kerssemakers

Avainsanat: Computer Science, User Interfaces and Human Computer Interaction, Computational Intelligence, Computer Appl. in Arts and Humanities

Toimittaja
 
Julkaisija
Springer
Julkaisuvuosi
2017
Kieli
en
Painos
1
Sivumäärä
10 sivua
Kategoria
Tietotekniikka, tietoliikenne
Tiedostomuoto
E-kirja
eISBN (PDF)
9783319530888
Painetun ISBN
978-3-319-53087-1

Samankaltaisia e-kirjoja