Korn, Oliver
Game Dynamics
1. A Very Short History of Dynamic and Procedural Content Generation
Michael Blatz, Oliver Korn
2. Procedural Content Generation in the Game Industry
Alba Amato
3. Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design
Wolfgang Walk, Daniel Görlich, Mark Barrett
4. Procedural Synthesis of Gunshot Sounds Based on Physically Motivated Models
Hüseyin Hacıhabiboğlu
5. Dynamic Player Pairing: Quantifying the Effects of Competitive Versus Cooperative Attitudes
Gerry Chan, Anthony Whitehead, Avi Parush
6. FaceMaker—A Procedural Face Generator to Foster Character Design Research
Valentin Schwind, Katrin Wolf, Niels Henze
7. A Primer on Procedural Character Generation for Games and Real-Time Applications
Yanko Oliveira
8. Procedural Terrain Generation. A Case Study from the Game Industry
Jakob Schaal
9. Procedural Adventure Generation: The Quest of Meeting Shifting Design Goals with Flexible Algorithms
Manuel Kerssemakers
Avainsanat: Computer Science, User Interfaces and Human Computer Interaction, Computational Intelligence, Computer Appl. in Arts and Humanities
- Toimittaja
- Korn, Oliver
- Lee, Newton
- Julkaisija
- Springer
- Julkaisuvuosi
- 2017
- Kieli
- en
- Painos
- 1
- Sivumäärä
- 10 sivua
- Kategoria
- Tietotekniikka, tietoliikenne
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9783319530888
- Painetun ISBN
- 978-3-319-53087-1