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Lugmayr, Artur

Information Systems and Management in Media and Entertainment Industries

Lugmayr, Artur - Information Systems and Management in Media and Entertainment Industries, e-kirja

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Table of contents

Part I. Content, Service, Application, and Artistic Viewpoint on IS&M in Media and Creativity Industries

1. An ARTISAN Perspective for Software Development, Commercialisation and Artistic Co-creation: A Case Study
John R. Taylor

2. Multi-Screen Viewing and Contents: Understanding Connected TV
Patricia Diego, Cristina Etayo, Enrique Guerrero

3. Information and Communication Technology for Government by Design: The New Digital Media, Actors, Creative Influences, and Fields of Play
Shefali Virkar

Part II. Management, Marketing, Business Aspects and Strategic Importance of IT and IS&M in Creative eMedia Industries

4. The Strategic Role of Communication Standards for Media Companies
Thomas Hess, Antonia Köster, Christian Matt

5. “Own-It”: Managing Intellectual Property Processes via the Activity Table in Creative Industries
Dolores Modic, Nadja Damij

6. Creative Co-production: The Adaption of an Open Innovation Model in Creative Industries
Kaveh Abhari, Elizabeth J. Davidson

Part III. Social Media, Consumer, Audience, Human-Computer-Interaction, and User Viewpoints

7. Marshall McLuhan, Affordance, Mapping, and Human Computer Interaction in Interactive Media
Robert Wellington

8. Towards a Personalised and Context-Dependent User Experience in Multimedia and Information Systems
Matevž Pesek, Gregor Strle, Jože Guna, Emilija Stojmenova, Matevž Pogačnik, Matija Marolt

9. Using Social Media as a Mechanism to Consolidate the Organizational Memory—Insights from the Attention Based View of the Firm Theory
Victor F. A. Barros, Isabel Ramos

Part IV. Technology Perspective of the Usage of Media in IS&M in Media Industry and the Application of Media in IS&M across Domains: Technology, Processes, Workflows, Infrastructures and Global Production Pipelines

10. Systems Analysis as a Basis for Designing IT in the Media Industry
Svenja Hagenhoff

11. Digital Production Pipeline for Virtual Cultural Heritage Applications Using Interactive Storytelling
Luka Pavlič, Selma Rizvić, Domen Mongus

12. Automated Augmented Reality Content Creation for Print Media
Rocco Raso, Sebastian Cucerca, Dirk Werth, Peter Loos

Part V. Methods, Approaches, and Importance of IT and Information Systems and Management in Media–Media and Content as Part of IS&M across Application Domains

13. Issues of e-Collaboration and Knowledge Management in Media Industries
Blaž Rodič

14. Model-Driven Design of eMedia: Virtual Technology Transfer Office
Rumen Andreev, Daniela Borissova, Alexander Shikalanov, Tsvetelina Yorgova

15. The Impact of Fluid Publishing on Media Information Management—A Survey of Latest Journalistic Trends as Data-Driven Journalism, Journalism as Process and Metrics-Driven Journalism
Björn Stockleben, Artur Lugmayr

16. Determining the Benefit of Interactive Videos in the Health Sector: Validating a Custom Measurement Instrument
Michael Langbauer, Franz Lehner, Nadine Amende

Avainsanat: Computer Science, Information Systems and Communication Service, IT in Business

Toimittaja
 
 
 
Julkaisija
Springer
Julkaisuvuosi
2016
Kieli
en
Painos
1
Sarja
International Series on Computer Entertainment and Media Technology
Sivumäärä
9 sivua
Kategoria
Tietotekniikka, tietoliikenne
Tiedostomuoto
E-kirja
eISBN (PDF)
9783319494074
Painetun ISBN
978-3-319-49405-0

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