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Burton, John

Gamification in Learning and Education

Burton, John - Gamification in Learning and Education, e-kirja

123,00€

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ISBN: 9783319472836
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Table of contents

1. Beginning of Journey
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

2. Engagement and Fun
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

3. What Is a Game?
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

4. What is Gamification in Learning and Education?
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

5. Theories for Gamification in Learning and Education
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

6. Students’ Perception of Gamification in Learning and Education
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

7. Gamification Framework
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

8. Gamification Strategy
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

9. Legal and Ethical Issues
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

10. Gamification Cases in Education
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

11. Gamification Cases in STEM Education
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

12. Gamification Cases in Liberal Arts and Social Science Education
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

13. Gamify Your Instruction
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

Avainsanat: Education, Educational Technology, Learning & Instruction

Tekijä(t)
 
 
 
Julkaisija
Springer
Julkaisuvuosi
2018
Kieli
en
Painos
1
Sarja
Advances in Game-Based Learning
Kategoria
Kasvatus, opetus
Tiedostomuoto
E-kirja
eISBN (PDF)
9783319472836
Painetun ISBN
978-3-319-47282-9

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