Lee, S. Austin
Transnational Contexts of Development History, Sociality, and Society of Play
1. Introduction: Histories and Industries of Gameplay
S. Austin Lee, Alexis Pulos
Part I. History
2. Japanese Video Game Industry: History of Its Growth and Current State
Mariko Koizumi
3. It’s Dangerous to go Alone! Take this (New Technology): Nintendo’s Impact on the Technological Landscape of the Video Gaming Industry
Arielle Goldberg, S. Austin Lee, Alexis Pulos
Part II. Mobile Social Games
4. In-Game Purchases and Event Features of Mobile Social Games in Japan
Akiko Shibuya, Mizuha Teramoto, Akiyo Shoun
5. Bowling Online: Mobile Social Games for Korean Teen Girls
Hogeun Seo, Claire Shinhea Lee
6. Database Production: Planners and Players in a Japanese Mobile Game Studio
Bryan Hikari Hartzheim
Part III. Social Impacts
7. Hong Kong Net-Bar Youth Gaming: A Labeling Perspective
Sara Liao
8. Development of an Internet Gaming Addiction Scale Based on the DSM-5’s Nine Diagnostic Criteria with South Korean Gamer Samples
Hongsik Yu
Avainsanat: Cultural and Media Studies, Asian Culture, Media and Communication, Asian History, Asian Politics, Youth Culture
- Toimittaja
- Lee, S. Austin
- Pulos, Alexis
- Julkaisija
- Springer
- Julkaisuvuosi
- 2016
- Kieli
- en
- Painos
- 1
- Sarja
- East Asian Popular Culture
- Sivumäärä
- 15 sivua
- Kategoria
- Taide, taidehistoria
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9783319438207
- Painetun ISBN
- 978-3-319-43819-1