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Karpouzis, Kostas

Emotion in Games

Karpouzis, Kostas - Emotion in Games, e-kirja

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ISBN: 9783319413167
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Table of contents

Part I. Theory

1. The Aesthetic Motives of Play
Chris Bateman

2. Affect Channel Model of Evaluation in the Context of Digital Games
J. Matias Kivikangas

3. Affective Involvement in Digital Games
Gordon Calleja, Laura Herrewijn, Karolien Poels

Part II. Emotion Modelling and Affect-Driven Adaptation

4. Multimodal Sensing in Affective Gaming
Irene Kotsia, Stefanos Zafeiriou, George Goudelis, Ioannis Patras, Kostas Karpouzis

5. Emotion Modelling via Speech Content and Prosody: In Computer Games and Elsewhere
Björn Schuller

6. Comparing Two Commercial Brain Computer Interfaces for Serious Games and Virtual Environments
Szymon Fiałek, Fotis Liarokapis

7. Psychophysiology in Games
Georgios N. Yannakakis, Hector P. Martinez, Maurizio Garbarino

8. Emotion and Attitude Modeling for Non-player Characters
Brian Ravenet, Florian Pecune, Mathieu Chollet, Catherine Pelachaud

9. Emotion-Driven Level Generation
Julian Togelius, Georgios N. Yannakakis

10. Emotion-Driven Narrative Generation
Brian O’Neill, Mark Riedl

11. Game Cinematography: From Camera Control to Player Emotions
Paolo Burelli

12. From Sinewaves to Physiologically-Adaptive Soundscapes: The Evolving Relationship Between Sound and Emotion in Video Games
Tom A. Garner

13. Emotional Appraisal Engines for Games
Joost Broekens, Eva Hudlicka, Rafael Bidarra

Part III. Applications

14. Emotion and Body-Based Games: Overview and Opportunities
Nadia Bianchi-Berthouze, Katherine Isbister

15. Games for Treating and Diagnosing Post Traumatic Stress Disorder
Christoffer Holmgård, Karen-Inge Karstoft

16. Understanding and Designing for Conflict Learning Through Games
Rilla Khaled, Asimina Vasalou, Richard Joiner

17. Games Robots Play: Once More, with Feeling
Ruth Aylett

18. Lovotics: Love and Sex with Robots
Adrian David Cheok, David Levy, Kasun Karunanayaka

Avainsanat: Biomedicine, Neurosciences, User Interfaces and Human Computer Interaction, Educational Technology, Artificial Intelligence (incl. Robotics), Computer Appl. in Social and Behavioral Sciences, Computers and Education

Toimittaja
 
Julkaisija
Springer
Julkaisuvuosi
2016
Kieli
en
Painos
1
Sarja
Socio-Affective Computing
Sivumäärä
15 sivua
Kategoria
Terveys, kauneus, muoti
Tiedostomuoto
E-kirja
eISBN (PDF)
9783319413167
Painetun ISBN
978-3-319-41314-3

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