Becker, Katrin
Choosing and Using Digital Games in the Classroom
Part I. Context
1. What Is It About Games?
Katrin Becker
2. Digital Game-Based Learning: Learning with Games
Katrin Becker
3. Digital Game Pedagogy: Teaching with Games
Katrin Becker
Part II. Choosing Games
4. Commercial Off-the-Shelf Games (COTS)
Katrin Becker
5. A Magic Bullet
Katrin Becker
6. Evaluating Games
Katrin Becker
7. 4PEG in Action
Katrin Becker
Part III. Using Games
8. Designing Game-Based Pedagogy
Katrin Becker
9. Game-Based Lessons
Katrin Becker
10. Creating DGBL Lesson Plans and Curricula
Katrin Becker
11. End Game
Katrin Becker
12. Supplementary Materials
Katrin Becker
Avainsanat: Education, Educational Technology, Learning & Instruction
- Tekijä(t)
- Becker, Katrin
- Julkaisija
- Springer
- Julkaisuvuosi
- 2017
- Kieli
- en
- Painos
- 1
- Sarja
- Advances in Game-Based Learning
- Sivumäärä
- 25 sivua
- Kategoria
- Kasvatus, opetus
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9783319122236
- Painetun ISBN
- 978-3-319-12222-9