Peachey, Anna
Researching Learning in Virtual Worlds
1. Virtual Environments: Issues and Opportunities for Researching Inclusive Educational Practices
Kieron Sheehy
2. Learning, Teaching and Ambiguity in Virtual Worlds
Diane Carr, Martin Oliver, Andrew Burn
3. The Second Life Researcher Toolkit – An Exploration of Inworld Tools, Methods and Approaches for Researching Educational Projects in Second Life
Elena Moschini
4. The Schome Park Programme: Exploring Educational Alternatives
Peter Twining, Shri Footring
5. New Literacies in Schome Park
Julia Gillen
6. The Third Place in Second Life: Real Life Community in a Virtual World
Anna Peachey
7. Design and Delivery of Game-Based Learning for Virtual Patients in Second Life: Initial Findings
Maria Toro-Troconis, Karim Meeran, Jenny Higham, Ulf Mellström, Martyn Partridge
8. Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunities
Liz Thackray, Judith Good, Katherine Howland
9. Mixed-Methods and Mixed-Worlds: Engaging Globally Distributed User Groups for Extended Evaluation and Studies
Daniel Livingstone, Peter R. Bloomfield
10. This is Not a Game – Social Virtual Worlds, Fun, and Learning
Mark W. Bell, Sarah Smith-Robbins, Greg Withnail
Avainsanat: Computer Science, Computers and Education
- Tekijä(t)
- Peachey, Anna
- Gillen, Julia
- Livingstone, Daniel
- Smith-Robbins, Sarah
- Julkaisija
- Springer
- Julkaisuvuosi
- 2010
- Kieli
- en
- Painos
- 1
- Sarja
- Human-Computer Interaction Series
- Sivumäärä
- 28 sivua
- Kategoria
- Tietotekniikka, tietoliikenne
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9781849960472