Chen, Huaming
Building a 2D Game Physics Engine
1. Introduction to 2D Game Physics Engine Development
Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung
2. Implementing the 2D Physics Engine Core
Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung
3. Incorporating Collision Detection
Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung
4. Completing the Physics Engine and Rigid Shape Component
Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung
5. Summarizing the Physics Engine
Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung
Avainsanat: Computer Science, Game Development, Numerical and Computational Physics, Simulation, Software Engineering, Programming Techniques
- Tekijä(t)
- Chen, Huaming
- Pavleas, Jebediah
- Sung, Kelvin
- Tanaya, Michael
- Julkaisija
- Springer
- Julkaisuvuosi
- 2017
- Kieli
- en
- Painos
- 1
- Sivumäärä
- 18 sivua
- Kategoria
- Tietotekniikka, tietoliikenne
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9781484225837
- Painetun ISBN
- 978-1-4842-2582-0