Tyers, Ben
Practical GameMaker: Studio
1. Variables
Ben Tyers
2. Conditionals
Ben Tyers
3. Drawing
Ben Tyers
4. Drawing Continued
Ben Tyers
5. Keyboard Input and Simple Movement
Ben Tyers
6. Objects and Events
Ben Tyers
7. Sprites
Ben Tyers
8. Health, Lives, and Score
Ben Tyers
9. Mouse
Ben Tyers
10. Alarms
Ben Tyers
11. Collisions
Ben Tyers
12. Rooms
Ben Tyers
13. Backgrounds
Ben Tyers
14. Sounds and Music
Ben Tyers
15. Splash Screens and Menu
Ben Tyers
16. Random
Ben Tyers
17. More Movement (Basic AI)
Ben Tyers
18. INI Files
Ben Tyers
19. Effects
Ben Tyers
20. Loops
Ben Tyers
21. Arrays
Ben Tyers
22. ds_lists
Ben Tyers
23. Paths
Ben Tyers
24. Scripts
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25. Hints and Tips
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26. Creating a Game – Outline
Ben Tyers
27. Creating a Game – Sprites
Ben Tyers
28. Creating a Game – Sounds
Ben Tyers
29. Creating a Game – Backgrounds
Ben Tyers
30. Creating a Game – Paths
Ben Tyers
31. Creating a Game – Fonts
Ben Tyers
32. Creating a Game – Scripts
Ben Tyers
33. Creating a Game – Parent Objects
Ben Tyers
34. Creating a Game – Objects
Ben Tyers
35. Creating a Game – Rooms
Ben Tyers
36. Creating a Game – Progress Sheet
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37. Creating a Game – Marking Guide
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38. Creating a Game – End of Projects Assignments
Ben Tyers
39. End of Project Test
Ben Tyers
40. Summary
Ben Tyers
Avainsanat: Computer Science, Game Development, Programming Techniques
- Tekijä(t)
- Tyers, Ben
- Julkaisija
- Springer
- Julkaisuvuosi
- 2016
- Kieli
- en
- Painos
- 1
- Sivumäärä
- 39 sivua
- Kategoria
- Tietotekniikka, tietoliikenne
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9781484223734
- Painetun ISBN
- 978-1-4842-2372-7