LAMARCHE, JEFF
Beginning iPhone Development with Swift 3
1. Getting to Know the iOS Landscape
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
2. Writing Our First App
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
3. Basic User Interactions
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
4. Adding Intermediate Level User Interactions
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
5. Working with Device Rotations
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
6. Creating a Multiview Application
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
7. Using Tab Bars and Pickers
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
8. Introducing Table Views
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
9. Adding Navigation Controllers to Table Views
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
10. Collection Views
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
11. Split Views and Popoversfor iPad Apps
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
12. App Customization with Settings and Defaults
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
13. Persistence: Saving Data Between App Launches
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
14. Documents and iCloud
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
15. Multithreaded Programming Using Grand Central Dispatch
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
16. Graphics and Drawing
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
17. Simple Games Using SpriteKit
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
18. Taps, Touches, and Gestures
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
19. Determining Location
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
20. Device Orientation and Motion
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
21. Using the Camera and Accessing Photos
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
22. Translating Apps Using Localization
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
23. An Introduction to Swift
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
Avainsanat: Computer Science, Apple and iOS, Programming Techniques
- Tekijä(t)
- LAMARCHE, JEFF
- Mark, David
- Maskrey, Molly
- Olsson, Fredrik
- Topley, Kim
- Julkaisija
- Springer
- Julkaisuvuosi
- 2016
- Kieli
- en
- Painos
- 3rd ed.
- Sivumäärä
- 25 sivua
- Kategoria
- Tietotekniikka, tietoliikenne
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9781484222232
- Painetun ISBN
- 978-1-4842-2222-5