Taylor, Allen G.
Develop Microsoft HoloLens Apps Now
Part I. The Windows 10 Development Environment and HoloLens
1. What Is the Microsoft HoloLens?
Allen G. Taylor
2. The Windows 10 Platform
Allen G. Taylor
3. The Universal Windows Platform (UWP)
Allen G. Taylor
4. The Development Edition
Allen G. Taylor
5. Getting Started with HoloLens Development
Allen G. Taylor
Part II. Building Apps
6. Choosing a Project to Tackle
Allen G. Taylor
7. Forming Project Teams
Allen G. Taylor
Part III. Developing with the Unity Framework
8. Create a Hologram with Unity and Visual Studio
Allen G. Taylor
9. Developing with Unity and Visual Studio
Allen G. Taylor
10. Using C# with Visual Studio and Unity
Allen G. Taylor
11. Building the Origami Sample Application
Allen G. Taylor
12. Building the Holograms 240 Shared Application
Allen G. Taylor
Part IV. Deep Dive into HoloLens
13. HoloLens Hardware
Allen G. Taylor
14. Creating Holographic Objects
Allen G. Taylor
15. Manipulating Holographic Objects
Allen G. Taylor
Part V. Creating Mixed-Reality Apps
16. Creating a Holographic Teaching Tool
Allen G. Taylor
17. Creating Your App Using HoloToolkit
Allen G. Taylor
18. Testing Your App
Allen G. Taylor
Part VI. Going Beyond App Development
19. Becoming a HoloLens Pro
Allen G. Taylor
20. Where Is This Technology Taking Us?
Allen G. Taylor
Avainsanat: Computer Science, Microsoft and .NET, Computer Science, general
- Tekijä(t)
- Taylor, Allen G.
- Julkaisija
- Springer
- Julkaisuvuosi
- 2016
- Kieli
- en
- Painos
- 1
- Sivumäärä
- 25 sivua
- Kategoria
- Tietotekniikka, tietoliikenne
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9781484222027
- Painetun ISBN
- 978-1-4842-2201-0