Blackman, Sue
Beginning 3D Game Development with Unity
1. Exploring the Genre
Sue Blackman
2. Unity UI Basics—Getting Started
Sue Blackman
3. Scripting: Getting Your Feet Wet
Sue Blackman
4. Terrain Generation: Creating a Test Environment
Sue Blackman
5. Navigation and Functionality
Sue Blackman
6. Cursor Control
Sue Blackman
7. Action Objects
Sue Blackman
8. Managing State
Sue Blackman
9. Object Metadata
Sue Blackman
10. Message Text
Sue Blackman
11. Inventory Logic
Sue Blackman
12. Managing the Inventory
Sue Blackman
13. Finishing the Basic Functionality
Sue Blackman
14. Getting Down to Game
Sue Blackman
15. A Maze and the Final Level
Sue Blackman
16. Menus and Levels
Sue Blackman
17. Beyond the Basics
Sue Blackman
Avainsanat: Computer Science, Computer Science, general, Multimedia Information Systems
- Tekijä(t)
- Blackman, Sue
- Julkaisija
- Springer
- Julkaisuvuosi
- 2011
- Kieli
- en
- Painos
- 1
- Sivumäärä
- 992 sivua
- Kategoria
- Tietotekniikka, tietoliikenne
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9781430234234