Murphy, Mark
Beginning Android 3
Part I. Core Concept
1. The Big Picture
Mark Murphy
2. How to Get Started
Mark Murphy
3. Your First Android Project
Mark Murphy
4. Examining Your First Project
Mark Murphy
5. A Bit About Eclipse
Mark Murphy
6. Enhancing Your First Project
Mark Murphy
Part II. Activities
7. Rewriting Your First Project
Mark Murphy
8. Using XML-Based Layouts
Mark Murphy
9. Employing Basic Widgets
Mark Murphy
10. Working with Containers
Mark Murphy
11. The Input Method Framework
Mark Murphy
12. Using Selection Widgets
Mark Murphy
13. Getting Fancy with Lists
Mark Murphy
14. Still More Widgets and Containers
Mark Murphy
15. Embedding the WebKit Browser
Mark Murphy
16. Applying Menus
Mark Murphy
17. Showing Pop-Up Messages
Mark Murphy
18. Handling Activity Lifecycle Events
Mark Murphy
19. Handling Rotation
Mark Murphy
20. Dealing with Threads
Mark Murphy
21. Creating Intent Filters
Mark Murphy
22. Launching Activities and Subactivities
Mark Murphy
23. Working with Resources
Mark Murphy
24. Defining and Using Styles
Mark Murphy
25. Handling Multiple Screen Sizes
Mark Murphy
Part III. Honeycomb and Tablets
26. Introducing the Honeycomb UI
Mark Murphy
27. Using the Action Bar
Mark Murphy
28. Fragments
Mark Murphy
29. Handling Platform Changes
Mark Murphy
30. Accessing Files
Mark Murphy
Part IV. Data Stores, Network Services, and APIs
31. Using Preferences
Mark Murphy
32. Managing and Accessing Local Databases
Mark Murphy
33. Leveraging Java Libraries
Mark Murphy
34. Communicating via the Internet
Mark Murphy
Part V. Services
35. Services: The Theory
Mark Murphy
36. Basic Service Patterns
Mark Murphy
37. Alerting Users via Notifications
Mark Murphy
Part VI. Other Android Capabilities
38. Requesting and Requiring Permissions
Mark Murphy
39. Accessing Location-Based Services
Mark Murphy
40. Mapping with MapView and MapActivity
Mark Murphy
41. Handling Telephone Calls
Mark Murphy
42. Fonts
Mark Murphy
43. More Development Tools
Mark Murphy
Part VII. Alternative Application Environments
44. The Role of Alternative Environments
Mark Murphy
45. HTML5
Mark Murphy
46. PhoneGap
Mark Murphy
47. Other Alternative Environments
Mark Murphy
Part VIII. The Ever-Evolving Android
48. Dealing with Devices
Mark Murphy
49. Where Do We Go from Here?
Mark Murphy
Avainsanat: Computer Science, Computer Science, general
- Tekijä(t)
- Murphy, Mark
- Julkaisija
- Springer
- Julkaisuvuosi
- 2011
- Kieli
- en
- Painos
- 1
- Sivumäärä
- 608 sivua
- Kategoria
- Tietotekniikka, tietoliikenne
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9781430232988