Bakhirev, Peter
Beginning iPhone Games Development
1. A Revolutionary Gaming Platform: Games for Everyone, Anytime, Anywhere
2. Developing iPhone Games: Peeking Inside the iPhone Toolbox
3. Moving Images on a Small Screen—UIKit Controls
4. She Shoots, She Hits, She Scores!
5. Flipping Out and Sweeping Away with Core Animation
6. OpenGL Basics: Wrapping Your Head Around the OpenGL API
7. Putting It Together: Making a Game in OpenGL
8. The Next Steps: Atlases, Sprites, and Particles— Oh My!
9. Introduction to Core Audio
10. Making Noise with OpenAL
11. 3D Audio—Turning Noise into Game Sounds
12. Streaming: Thumping, Pulse-Quickening Game Excitement
13. Networking for iPhone Games: Introduction
14. Going Head to Head
15. Party Time
16. Connecting with the Outside World
17. Putting It All Together: Now Comes the Fun Part
Avainsanat: Computer Science, Programming Techniques
- Tekijä(t)
- Bakhirev, Peter
- Cabrera, P J
- Marsh, Ian
- Penberthy, Scott
- Smith, Ben Britten
- Wing, Eric
- Julkaisija
- Springer
- Julkaisuvuosi
- 2010
- Kieli
- en
- Painos
- 1
- Sivumäärä
- 723 sivua
- Kategoria
- Tietotekniikka, tietoliikenne
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9781430226000