Lobão, Alexandre Santos
Beginning XNA 3.0 Game Programming
1. Game Planning and Programming Basics
2. 2D Graphics, Audio, and Input Basics
3. Creating Your First 2D Game
4. Improving Your First 2D Game
5. Basics of Game Networking
6. Rock Rain Live!
7. Rock Rain Zune
8. 3D Game Programming Basics
9. Rendering Pipeline, Shaders, and Effects
10. Lights, Camera, Transformations!
11. Generating a Terrain
12. Skeletal Animation
13. Creating a Third-Person Shooter Game
14. Closing Words
Avainsanat: Computer Science, Programming Languages, Compilers, Interpreters
- Tekijä(t)
- Lobão, Alexandre Santos
- Evangelista, Bruno
- Farias, José Antonio Leal de
- Grootjans, Riemer
- Julkaisija
- Springer
- Julkaisuvuosi
- 2009
- Kieli
- en
- Painos
- 1
- Sivumäärä
- 446 sivua
- Kategoria
- Tietotekniikka, tietoliikenne
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9781430218180