Hetland, Magnus Lie
Beginning Python
1. Instant Hacking: The Basics
2. Lists and Tuples
3. Working with Strings
4. Dictionaries: When Indices Won’t Do
5. Conditionals, Loops, and Some Other Statements
6. Abstraction
7. More Abstraction
8. Exceptions
9. Magic Methods, Properties, and Iterators
10. Batteries Included
11. Files and Stuff
12. Graphical User Interfaces
13. Database Support
14. Network Programming
15. Python and the Web
16. Testing, 1–2–3
17. Extending Python
18. Packaging Your Programs
19. Playful Programming
20. Project 1: Instant Markup
21. Project 2: Painting a Pretty Picture
22. Project 3: XML for All Occasions
23. Project 4: In the News
24. Project 5: A Virtual Tea Party
25. Project 6: Remote Editing with CGI
26. Project 7: Your Own Bulletin Board
27. Project 8: File Sharing with XML–RPC
28. Project 9: File Sharing II—Now with GUI!
29. Project 10: Do–It–Yourself Arcade Game
Avainsanat: COMPUTERS / Computer Science COM014000
- Tekijä(t)
- Hetland, Magnus Lie
- Julkaisija
- Springer
- Julkaisuvuosi
- 2005
- Kieli
- en
- Painos
- 1
- Kategoria
- Tietotekniikka, tietoliikenne
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9781430200727