Niman, Neil B.
The Gamification of Higher Education
1. Introduction
Neil B. Niman
Part I. The Business of Higher Education
2. The Coming “Perfect Storm” in Higher Education
Neil B. Niman
3. Insights from the Game Industry
Neil B. Niman
4. Gamification as a Business Strategy
Neil B. Niman
Part II. Gaming Fundamentals
5. The Allure of Games
Neil B. Niman
6. Design Elements
Neil B. Niman
7. Structural Design
Neil B. Niman
Part III. Transformation through Gamification
8. The Classroom as a Game Space
Neil B. Niman
9. Creating a Game-Based Student Experience
Neil B. Niman
10. The Future of Higher Education
Neil B. Niman
Avainsanat: Education, Higher Education, Management, Business Strategy/Leadership, Innovation/Technology Management
- Tekijä(t)
- Niman, Neil B.
- Julkaisija
- Springer
- Julkaisuvuosi
- 2014
- Kieli
- en
- Painos
- 1
- Sivumäärä
- 239 sivua
- Kategoria
- Kasvatus, opetus
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9781137331465
- Painetun ISBN
- 978-1-349-46412-8